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AbuMaia

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Posts posted by AbuMaia

  1. With the 9/9 update, when launching all my rockets do a loop right after the gravity turn. The crazy thing is, that after that loop, the ascent continues normally.This way, it takes a lot of extra fuel to get into space.
    Actually, what I've observed is that the first rocket I launch after starting the game doesn't exhibit the problem, but sometime after taffing about in space for a while, doing dockings and such, when I go back and launch another rocket (even the same one that launched fine earlier), the rocket attempts to do a roll maneuver on liftoff, and if it's not a sufficiently agile rocket, can indeed do a massive, energy-wasting loop, sometimes crashing or tearing the rocket apart from the stress. I think it may be related to the "force roll" feature somehow (but it does this even if you ensure that's turned off -- somehow the "offness" of this isn't getting through to the ascent guidance computer).

    I've noticed this behaviour before the 9/9 update. You can tell when MJ is planning on doing this roll if you see it peg the roll, yaw or pitch indicators when you engage the autopilot before igniting the engines. A workaround I've found is to disengage autopilot, open SmartASS, click on the NODE button, then turn SmartASS off again, and reengage autopilot. If that doesn't work for you, then you probably have a control part (capsule, probe core, etc) on backwards or upside down.

  2. I have a station in orbit, on which I noticed I made a building mistake as I added the last two components to it. I have two spotlights, intended to light the open docking ports, but instead lighting the docking ports to which I added the hab modules. I need to somehow edit the spotlights positions 90 degrees around the large orange fuel tank they're attached to, to put them in the right spot. Right now, if you were to look at the end of the tank, the lights are positioned at N and S. I need them to be at E and W.

    Now I've found them in the persistent save file, and I think I know which sets of numbers needs to be edited, I just need help figuring out what to edit them to.

    Here's part of the entry for one of the lights:

    name = spotLight1
    uid = 3600605496
    mid = 321872164
    parent = 9
    position = -1.24575194604404E-07,-18.6309623718262,1.42497611045837
    rotation = -7.105427E-15,-1,0,-4.37114E-08
    mirror = 1,1,1
    istg = 0
    dstg = 0
    sqor = -1
    sidx = -1
    attm = 1
    sym = 12
    srfN = srfAttach, 9

    ... and the other:

    name = spotLight1
    uid = 2846248987
    mid = 321872164
    parent = 9
    position = 2.49150957642996E-07,-18.6309623718262,-1.42497670650482
    rotation = 2.650556E-15,8.742278E-08,2.4869E-14,-1
    mirror = 1,1,1
    istg = 0
    dstg = 0
    sqor = -1
    sidx = -1
    attm = 1
    sym = 11
    srfN = srfAttach, 9

  3. Use a SR docking port if you can, way more sturdy. Also you're putting it on upside down just flip it over. Backwards docking ports have ruined more than one of my ships lol.

    I am using SR ports, and I've been careful to make sure they are facing the right way. They stay together above the pad when physics kick in, but fall apart when the engines light.

    You can use just one docking port. All you have to do is right-click and hit "Decouple Node".

    Huh, I didn't know they could work that way. I'll give that a try. Thanks :)

  4. I'm having difficulty running 0.5.6.2 on my Ubuntu Linux system. It gets through the initial loading screen, with the loading bar and "witty hints", but just as it's about to show the Start Game screen, KSP closes. A̶s̶ ̶I̶'̶m̶ ̶u̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶s̶t̶a̶r̶t̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶,̶ ̶I̶ ̶d̶o̶n̶'̶t̶ ̶h̶a̶v̶e̶ ̶a̶ ̶l̶o̶g̶ ̶f̶i̶l̶e̶.̶ Nevermind that, I found a log, though it doesn't show any errors or warnings associated with Chatterer.

    https://dl.dropboxusercontent.com/u/8725574/KSP.log

    Well that's weird. It's working now. I had installed a fuel balancing mod previously, and tried to install Chatterer again. It actually works now. I even tried removing the other mods, and it still worked. I have no idea what was going on before.

    It's happening again. KSP closes just after the yellow progress bar reaches the end, right as it's about to switch to the black orbital "Loading" screen. If I take the RBR folder out of GameData, KSP loads properly.

    Edit: testing so far seems to indicate the issue lies with the graphics settings, for some reason. If (on my computer) textures are set to Full Res, KSP crashes if Chatterer is installed. Any setting below that, Half Res on down, works. KSP will load on Full Res if Chatterer is not installed. I've been watching memory usage. KSP never got above 1.1 gig of RAM either with or without Chatterer, crash or no crash.

  5. Abu, please look over my posts again and compare that to your own experience. Do you think they're the same problem? Did you see the same behavior? Or is yours different? (I dont think I could have done what you did as the port was a Sr and the only compatible port on the station.

    It certainly sounded similar. Even the text reported by MJ was the same. I haven't yet tried leaving it running for several hours to see if it'll eventually dock, though I was planning on doing that this morning.

    wpt7BaQ.png

    i have just finished 4 tests, 2 with clamp-o-tron (normal) and 2 with Sr's. Both Sr's failed to autodock, the same stop at about 2 to 3 meters out. Both on the normal docked perfectly..... Any ideas? anything we can do other than have to go manual and 'ram er in'?

    It's happened to me on both the Sr. and the normal.

  6. Re: latest build dated 8-25-2013

    I turned on docking autopilot for a ship an hour ago. autopilot is failing to dock.

    Status: Holding still in Z and moving toward the docking axis at 0.0 m/s.

    I had that happen to me the last time I docked. I ended up having to turn off the docking autopilot and guide it the rest of the way in myself. The ship was stopped about 3m away from the dock, facing the right way but offset, according to Docking Port Alignment.

  7. Installed according to OP. Had to roll back to 2.0.9 stable.

    Ascent doesn't work at all, only the staging. MJ doesn't even try to turn the rocket around for gravity turn, nor corrective steer.

    Descent suffers the same fate. Smart ass doesn't seem to work either, not even with RCS enabled will MJ try to turn the rocket.

    Do you have SAS enabled? I noticed this same issue on mine, until I turned SAS off and let MJ do its own thing.

  8. When I try to resize the TAC screen fills my entire screen and can't be sized back again.

    I had this same issue. When I checked the cfg file, the width setting was maxed out at 65225 or something like that, the height was even larger at over 70000.

    I tried to recreate the issue. This time, when the window resized, this is what was in the cfg after closing KSP:

    TACFuelBalancer

    {

    visible = True

    x = 262

    y = 124

    width = 23423

    height = 17966

    Also, the icon has been moving around my screen when I click it. It's now in the lower right-hand corner.

    I'm using 0.21.1 on Ubuntu Linux. The only other mods I have installed are Docking Port Alignment Indicator and RCS Build Aid v0.3.1.

  9. Would it be possible for the plugin to use the keyboard settings from KSP? I type with the Dvorak layout, not Qwerty, so I've remapped my control keys to use the same physical keys, though they now type different letters. My HNIKJL keys on the keyboard now type as DBCTHN respectively.

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