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Posts posted by AbuMaia
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I have a station in orbit, on which I noticed I made a building mistake as I added the last two components to it. I have two spotlights, intended to light the open docking ports, but instead lighting the docking ports to which I added the hab modules. I need to somehow edit the spotlights positions 90 degrees around the large orange fuel tank they're attached to, to put them in the right spot. Right now, if you were to look at the end of the tank, the lights are positioned at N and S. I need them to be at E and W.
Now I've found them in the persistent save file, and I think I know which sets of numbers needs to be edited, I just need help figuring out what to edit them to.
Here's part of the entry for one of the lights:
name = spotLight1
uid = 3600605496
mid = 321872164
parent = 9
position = -1.24575194604404E-07,-18.6309623718262,1.42497611045837
rotation = -7.105427E-15,-1,0,-4.37114E-08
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 1
sym = 12
srfN = srfAttach, 9... and the other:
name = spotLight1
uid = 2846248987
mid = 321872164
parent = 9
position = 2.49150957642996E-07,-18.6309623718262,-1.42497670650482
rotation = 2.650556E-15,8.742278E-08,2.4869E-14,-1
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 1
sym = 11
srfN = srfAttach, 9 -
when it ran out of fuel...it didn't decoupled immediately, it decouple after 1-2 sec delay.... anyone encounter this too?
What are your autostage delay settings in the ascent guidance window during launch?
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It's the closure distance to the target where the distance/velocity gets greater the higher the the lines are.
Fabian
Do I understand correctly that "higher" means closer to the outside? Or is it towards the centre?
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Thanks, guess I'll install mechjeb again. I would've prefered a mod that didn't need another part added, but if that's the only way...
http://kerbalspaceprogram.com/mechjeb-and-remotetech-for-all/
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What version are you using?
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Use a SR docking port if you can, way more sturdy. Also you're putting it on upside down just flip it over. Backwards docking ports have ruined more than one of my ships lol.
I am using SR ports, and I've been careful to make sure they are facing the right way. They stay together above the pad when physics kick in, but fall apart when the engines light.
You can use just one docking port. All you have to do is right-click and hit "Decouple Node".Huh, I didn't know they could work that way. I'll give that a try. Thanks
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Just one docking port? I've been trying with two to, ya know, undock the engine. But the docking port the engine is attached to comes undocked from the tank-side port when the engines ignite at launch. And why is a fuel line necessary? Isn't the docking port fuel crossfeed capable?
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What if you dont have a middle mouse button? like on a laptop Is it in the control settings somewhere? I dont have the game running atm
I'd like to know this too. I don't use my laptop's trackpad, but my mouse doesn't have a middle mouse button, nor a clickable scroll wheel.
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Is it possible to design a rocket where the engine detaches from the end of the fuel tank to leave a tank with, say, a docking port at both ends? So far I haven't been able to work it out where the engine is both operational and detachable.
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Any plans on making MechJeb partless? Would be nice for it to just always be there and not have to worry about parts.
Just add
MODULE {
name = MechJebCore
}to all your command parts' cfg files.
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I'm having difficulty running 0.5.6.2 on my Ubuntu Linux system. It gets through the initial loading screen, with the loading bar and "witty hints", but just as it's about to show the Start Game screen, KSP closes. A̶s̶ ̶I̶'̶m̶ ̶u̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶s̶t̶a̶r̶t̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶,̶ ̶I̶ ̶d̶o̶n̶'̶t̶ ̶h̶a̶v̶e̶ ̶a̶ ̶l̶o̶g̶ ̶f̶i̶l̶e̶.̶ Nevermind that, I found a log, though it doesn't show any errors or warnings associated with Chatterer.Well that's weird. It's working now. I had installed a fuel balancing mod previously, and tried to install Chatterer again. It actually works now. I even tried removing the other mods, and it still worked. I have no idea what was going on before.
It's happening again. KSP closes just after the yellow progress bar reaches the end, right as it's about to switch to the black orbital "Loading" screen. If I take the RBR folder out of GameData, KSP loads properly.
Edit: testing so far seems to indicate the issue lies with the graphics settings, for some reason. If (on my computer) textures are set to Full Res, KSP crashes if Chatterer is installed. Any setting below that, Half Res on down, works. KSP will load on Full Res if Chatterer is not installed. I've been watching memory usage. KSP never got above 1.1 gig of RAM either with or without Chatterer, crash or no crash.
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Can we get the menu uncoupled from the button? Moving the button moves the menu, so if you move the button too far down the screen, some items get cut off the bottom of the menu.
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I'm glad I read this. I was just about to go looking for that docking cam mod.
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Well, my test went awry. New bug. The docking autopilot tried to attach the edge of the ship's dock to the centre of the station's dock. I finished it up manually. No more time this morning to make another launch, so I'll see what happens this evening.
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Abu, please look over my posts again and compare that to your own experience. Do you think they're the same problem? Did you see the same behavior? Or is yours different? (I dont think I could have done what you did as the port was a Sr and the only compatible port on the station.
It certainly sounded similar. Even the text reported by MJ was the same. I haven't yet tried leaving it running for several hours to see if it'll eventually dock, though I was planning on doing that this morning.
i have just finished 4 tests, 2 with clamp-o-tron (normal) and 2 with Sr's. Both Sr's failed to autodock, the same stop at about 2 to 3 meters out. Both on the normal docked perfectly..... Any ideas? anything we can do other than have to go manual and 'ram er in'?It's happened to me on both the Sr. and the normal.
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I just had it happen to me again tonight. It locked up, wouldn't move the ship any closer to the dock. This time, I clicked on a different dock and set it as a target, and that unlocked it; the ship moved right in. I set the first dock as a target again, and it completed the docking.
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Re: latest build dated 8-25-2013
I turned on docking autopilot for a ship an hour ago. autopilot is failing to dock.
Status: Holding still in Z and moving toward the docking axis at 0.0 m/s.
I had that happen to me the last time I docked. I ended up having to turn off the docking autopilot and guide it the rest of the way in myself. The ship was stopped about 3m away from the dock, facing the right way but offset, according to Docking Port Alignment.
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Installed according to OP. Had to roll back to 2.0.9 stable.
Ascent doesn't work at all, only the staging. MJ doesn't even try to turn the rocket around for gravity turn, nor corrective steer.
Descent suffers the same fate. Smart ass doesn't seem to work either, not even with RCS enabled will MJ try to turn the rocket.
Do you have SAS enabled? I noticed this same issue on mine, until I turned SAS off and let MJ do its own thing.
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Well that's weird. It's working now. I had installed a fuel balancing mod previously, and tried to install Chatterer again. It actually works now. I even tried removing the other mods, and it still worked. I have no idea what was going on before.
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When I try to resize the TAC screen fills my entire screen and can't be sized back again.
I had this same issue. When I checked the cfg file, the width setting was maxed out at 65225 or something like that, the height was even larger at over 70000.
I tried to recreate the issue. This time, when the window resized, this is what was in the cfg after closing KSP:
TACFuelBalancer{
visible = True
x = 262
y = 124
width = 23423
height = 17966
Also, the icon has been moving around my screen when I click it. It's now in the lower right-hand corner.
I'm using 0.21.1 on Ubuntu Linux. The only other mods I have installed are Docking Port Alignment Indicator and RCS Build Aid v0.3.1.
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Would it be possible for the plugin to use the keyboard settings from KSP? I type with the Dvorak layout, not Qwerty, so I've remapped my control keys to use the same physical keys, though they now type different letters. My HNIKJL keys on the keyboard now type as DBCTHN respectively.
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So just like WASD moves the crosshairs to line up with the orange circle, IJKL moves the crosshairs (and orange circle when aligned) to line up with the green lines. Correct?
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So which way to move do the green lines indicate? If the vertical green line is left of the centre line, do I need to thrust to the left to move the crosshairs, or thrust to the right to move the green line back to the centre line? Same Q for the horizontal line.
MechJeb 2 - Patch test bed release (October 10)
in KSP1 Mod Releases
Posted
I've noticed this behaviour before the 9/9 update. You can tell when MJ is planning on doing this roll if you see it peg the roll, yaw or pitch indicators when you engage the autopilot before igniting the engines. A workaround I've found is to disengage autopilot, open SmartASS, click on the NODE button, then turn SmartASS off again, and reengage autopilot. If that doesn't work for you, then you probably have a control part (capsule, probe core, etc) on backwards or upside down.