

jackal40
Members-
Posts
60 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by jackal40
-
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
Could the same process be used to "make" a reactor in a mk4 piece? For example, copy one of the fuselage parts and then add the code from one of the Near Future reactors. I would love to see someone get something like this working! -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
Wow, these are great looking updates! -
What do you think of the new Q&A format here?
jackal40 replied to cantab's topic in KSP1 Gameplay Questions and Tutorials
I am also noticing in this thread it NOT remembering read posts. I've come back three days in a row, seen the start, clicked it and come to the end of the thread. Really annoying. -
I'm sure there were good reasons to move to this new forum software. Overall, I'm not impressed. Passwords for some of us got messed up. Some sub-forums were moved, breaking long standing surfing habits. Finding threads I was interested in has become more difficult. Overall, I'm not a fan. I already find myself spending less time on the forums and don't foresee this changing.
-
What do you think of the new Q&A format here?
jackal40 replied to cantab's topic in KSP1 Gameplay Questions and Tutorials
Haven't used it much, but I prefer the older format. I read to see what the current issues are and they were always on top. Now, it's harder for me to see that. I guess a big part of that is the new forum software. I just don't find myself coming here as often now. -
account/password got messed up after forum migration
jackal40 replied to TheNewCirocco's topic in Kerbal Network
Same here, big thanks Kasper. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
I've had only one minor issue with the mk14 parts in 1.0.5, the ramp door opens slightly when I launch the aircraft from the hanger. Not a great issue, I just open, then close it before takeoff. Looking forward to more parts - keep up the great work! -
Mining drills stop when I leave/quit
jackal40 replied to Jimbodiah's topic in KSP1 Gameplay Questions and Tutorials
I have seen the same with my mining operation on the Mun. No messages were presented, the drills just stop drilling. There is sufficient power and cooling so I am at a loss. Kinda defeats the purpose if they need to be baby sat. -
Thanks for the info on trajectories, hopefully that will help me improve my landing (crashing) skills.
-
[old thread] Trajectories : atmospheric predictions
jackal40 replied to Youen's topic in KSP1 Mod Releases
Nice, been looking for something to assist me with my SSTO landings - hoping this will do the trick! -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
Great looking additional pieces, any chance of a larger wing in the style of the Big S? Currently, I have to use two in order to lift my 500t mkIV off the runway - but it does rotate before the end! -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
I have to second all of this! I'm currently using my mk IV to lift parts for my new space station and it works wonderfully! Bigger wings would allow me to clean up the design and maybe make it a bit more stable on reentry. The kerbals seem to really love flying it, they always have huge grins on their faces! -
Jeb, Bill, Bob, and Valentine are building the new space station at 250 kms in Kerbin orbit. The newbies are flying parts up in a Nertea mk IV shuttle, which sadly keeps crashing on landing. Oh well, at least the pioneers are safe (until Bob runs out of propellant).
-
Upcoming MK3 Ramp having Tweakable Height?
jackal40 replied to Rath's topic in KSP1 Suggestions & Development Discussion
I would suggest you look at the mk IV spaceplane system by Nertea, his tail cargo door has a slider that allows you to adjust the height of the ramp. Quite a nice feature when you've landed on uneven ground. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
In addition to the two on the fairings, there are two heavy precoolers in front of the broadswords in the tail. Should be enough from my experience. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
No. In fact, every attempt to take off when FAR was installed resulted in the complete disintegration of my SSTO - necessitating the removal of FAR. Using stock aero, my 700+ ton mk4 SSTO can reach orbit with about 1000 m/s of fuel remaining. More than enough to link up with my LKO refueling station. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
I would vote for A & B as well. Also, is it possible to add other fuels to the fuel tanks? I am specifically looking to add liquid hydrogen so I can use some of those engines. Again, great work - looking forward to the next update! -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
Nertea, this mod rocks! I use almost all of your mods and am so impressed. If only 64 bit was stable enough I could do so much more. -
I'd love to hear more about your design process - specifically the math involved. My process is trial and error, which usually ends up with dead kerbals and a destroyed ship.
-
[1.12.x] Heat Control - More radiators! (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
This would help those of us on Steam who cannot go back to a previous version. I am one who is having problems with existing ships using HC radiators that aren't behaving properly now. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
jackal40 replied to Nertea's topic in KSP1 Mod Releases
WOW this looks fantastic! Can't wait to finish the download and start building, thanks so much! -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jackal40 replied to benjee10's topic in KSP1 Mod Releases
You have to zoom in until you can see the docking ports, the right click on the docking port and choose undock (I think that's the term used). -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
jackal40 replied to Lack's topic in KSP1 Mod Releases
Not sure why, but I'm not getting any option to change the fuel type on the 2x1 fuel tank. I have Interstellar fuel Switch installed for another mod, could this be a conflict of some sort? edit: Fixed it - the firespitter folder was in the wrong spot. I really like what you have so far, glad you've continued with this mod. -
Mechjeb threottle control not working
jackal40 replied to CrasHReBooT's topic in KSP1 Technical Support (PC, modded installs)
Thanks for the suggestion, the stable build fixed my NaN and Infinity m/s readings too!