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H0LLYW00D

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Everything posted by H0LLYW00D

  1. tweakscale module manager ATM realchutes infernal robotics mechjeb chatterer kas docking port alignment indicator procedural fairings fuzebox toolbar crew manifest slect root tweakable everything I dont have a crash report at the momment ill try to get one, I will also try the other texture manager as well. **update with the new texture manager it loaded no problem**
  2. Not sure what I am doing wrong, I just upgraded to 0.25 after re building my PC and with the KSO installed KSP crashes on load I have the ATM installed and have tried running in opengl and well and still the same issue, I do get the firespitter error when loading but sounds like thats not the issue, any one have any advice or tips, very much miss having the shuttle in game.
  3. can't wait, have a new communications satellite ready for it.
  4. Did some station maintenance by building a crew transport module and sent 4 new crew up to my space station that sits half way between Kerbin and Mun. It took a bit of time as it splits on landing and lands the flight crew separate from the passenger crew just for some added fun and challenge. I think my next plan is to launch my 4 newly designed satellites around Kerbin before sending a few to Mun. Then it will be time to start working a "manned" mission and start setting up a Mun base.
  5. Not using that mod here is my mod list: Docking Port Alignment MechJeb Kethane Kerbal Attachment System Magic Smoke Industries Infernal Robotics Procedural Fairings Fusebox Visual Enchancements Remote Tech 2 Crew Manifest
  6. What about a parked vehicle? trying to make a mobile comms truck.
  7. I have a unmanned pod and have control of the craft but the dishes keep falling off, just made a simple craft and got the same problem with the dish falling off, do they have to be manned pods for them to stay on? With some more testing it seams to be any antenna that is deployable that separates from the craft, both stock and remotetech parts. I have tested all the dishes that are deployable in orbit and they are fine, so how can I have them deployed on Kerbin for a comms truck? or do you have to use the non-break in astmosphere dishes?
  8. I am curious to know if anyone else is having a problem with dishes falling off craft? I built a ground based station to start to build my communications network and every time I loaded it or another craft the dishes were either gone or listed a debris. I just switched from sandbox to career mode and was rebuilding all my craft when this started. Also if it makes a difference I tried mounting the dishes to both stock parts and with robotics parts as well and it didnt seem to change anything, they were also 2 different dishes on the same craft.
  9. I am curious to know if anyone else is having a problem with dishes falling off craft? I built a ground based station to start to build my communications network and every time I loaded it or another craft the dishes were either gone or listed a debris. I just switched from sandbox to career mode and was rebuilding all my craft when this started. Also if it makes a difference I tried mounting the dishes to both stock parts and with robotics parts as well and it didnt seem to change anything, they were also 2 different dishes on the same craft.
  10. After reading the forums for many hours and having played 100+ hours on KSP since I got it a few weeks ago I figured it was time to post something. I have spent most of my time in KSP so far learning how it works and watching a ton of YouTube videos (many thanks to Scott Manley), but finally have something to show for my efforts. Today I launched 3 probes to the Mun and have them in various angled orbits searching for kethane. I also have my various modules ready for my refueling station that it going to orbit at 400k but its a 17 part operation so its going to take a little while to get all the modules up into LKO. This will be my 4th station but the first 3 were various testing setups and lifter setups.
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