odricar
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About me
Bottle Rocketeer
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Wohoo huge success, thank you ABZB!! Here is the band-aid compiled file for 0.24 https://dl.dropboxusercontent.com/u/3750749/ProceduralParts.dll Link to the github page: https://github.com/Swamp-Ig/ProceduralParts All credit goes to Swamp-Ig and NathanKell and special thanks to ABZB! (will remove if asked to for whatever reason) [This is the 64 bit version, let me know if someone needs the 32 bit one]
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Am I breaking any rules if I courteously ask ABZB for his recompiled dll? I been trying to follow his guide but alas I'm sadly not doing something right. If it is in fact not allowed then please disregard and I'll keep trying. Thank you guys for the hard work you make this game better for all of us.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
odricar replied to erendrake's topic in KSP1 Mod Releases
Another quick question~ (Gee who let this guy in..) is there a way to get the periapsis/apoapsis/eta of an encounter? all the data I can see to get from that variable is the name of the body it's encountering. or maybe there a different way of getting that info from the node command? ty~ -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
odricar replied to erendrake's topic in KSP1 Mod Releases
! this worked ty! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
odricar replied to erendrake's topic in KSP1 Mod Releases
when I'm trying to set a node if I do add node (time+30,0,0,400). it tells me that time does not return a number value. if I do add node (0,0,0,400). it makes a node 3 hours in the past... did the behavior of this change or am I doing something wrong? ty in advance. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
odricar replied to erendrake's topic in KSP1 Mod Releases
OK here's an interesting issue I found. I normally control my inclination in the following way. set y to 0. // Initial pitch lock x to up + R(0,y,180). // master steering lock steering to x. // lazy shorcut and I change Y with a function during the ascend to get a smooth profile. however if i were to do: set y to 0. // Initial pitch set x to 0. // Initial yaw lock x to up + R(x,y,180). // master steering lock steering to x. // lazy shorcut the program just crashes horribly. for some reason it can't handle two variables with the steering command. edit: lol never mind I'm an idiot... xD -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
odricar replied to erendrake's topic in KSP1 Mod Releases
Does anyone have an User-Defined language file for notepad++? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
odricar replied to erendrake's topic in KSP1 Mod Releases
Hehe no worries -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
odricar replied to erendrake's topic in KSP1 Mod Releases
I been trying to find the changelog for this new release and I haven't been able to do it could you please point me in the right direction? I'm a big fan of K-OS so I'm pretty pumped about this release. Also a quick question is there a way to check for engine flameouts? I use realfuels and I have to set a crap-ton of variables for all the fuels to monitor them to stage properly since the variable stage:liquidfuel doesn't help me. Monitoring a enfine flameout it's probably the easiest way to flag for staging I think. please let me know and thank you for the hard work. -
Here is Jool with some experimental bump map
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@eran100 There are no packs out yet we are just pulling textures from the internet and testing the mod out, for example there are a lot of textures on this page http://www.celestiamotherlode.net/catalog/moon.php
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Sorry to spam but I think this is an awesome improvement
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I'm starting to like this mod a lot...