Reddot99
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KSP2 Release Notes
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MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Out of curiousity, how'd you get it to detect the presence of the modules? (also, dropbox says file's missing). -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Reddot99 replied to sirkut's topic in KSP1 Mod Releases
That would take a whole new section of code, I think. Might be wrong though. -
LLL - Lack Luster Labs - Development Thread
Reddot99 replied to Lack's topic in KSP1 Mod Development
If you've got dropbox or the like, could you put the .blend files of existing parts up there? I really would rather look at how it was done there, rather than bungle my way to a finished part from scratch. -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Where's it now? So I can put it into the one in the dropbox link that's on the front page. -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Well, my thought for a fix would then be to act as if everything above the 'autostage stop at' is gone, in the delta v calculations in the node execution code, (I'll have to look at that area, I haven't looked in there yet). Edit: Yeah, this seems to have been a to-do in that area of code, actually. -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Stupid question, but do you happen to be out of RCS fuel? -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Actually, I'd advise adding 'autostage settings' to utility window or somewhere, and make sure it's set to stop at the stage number before your cargo. -
LLL - Lack Luster Labs - Development Thread
Reddot99 replied to Lack's topic in KSP1 Mod Development
I haven't seen anything from Lack since the forums came back up :/ -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Too bad cryogenic fuels don't scale down well... -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
As was noted on the front page, the multipatch's dll is broken slightly, use the one from https://www.dropbox.com/sh/djj3ptsqm8efmtg/fBH1UxbBxK My attempts at aerobraking with drogue chutes near Eve tend to end in the orbit decaying almost completely, but that might just be LLL parts and FAR conspiring against me, -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
The monodevelop build that is packaged with unity is plenty to do it, -
LLL - Lack Luster Labs - Development Thread
Reddot99 replied to Lack's topic in KSP1 Mod Development
There's a simple reason for that, the stock probes have a built in power reserve. -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
My first suggestion is to add an NRG for backup power, which oughta be enough to at least keep the controls active. -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Oh, lemme add the part to the dropbox link, Edit: Done, but it's the older one with the command module in the part still. The folder 'GameData' has everything you should need for mechjeb to work. -
LLL - Lack Luster Labs - Development Thread
Reddot99 replied to Lack's topic in KSP1 Mod Development
It's quite FAR compatible, just the rectangular shapes means more surface area and thus more drag. -
LLL - Lack Luster Labs - Development Thread
Reddot99 replied to Lack's topic in KSP1 Mod Development
Best little transport for minimus, ever, -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Would be nice to have it try to setup a stable orbit if you set rendezvous at a moon or something, I think. Anyhow, just a thought. -
MechJeb 2 - Patch test bed release (October 10)
Reddot99 replied to sarbian's topic in KSP1 Mod Releases
Perhaps I oughta add something to end rendezvous on SOI change...