Mott Oper
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Posts posted by Mott Oper
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Oww man, Ill love launching this when its ready...that is if you dont go full retard like I go with my conversions/mods and make them historical
Oh, I know you. You have made R7, haven't you?
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So, you're suggesting that all modders who make Soviet vehicles "must" be dependent on BobCat's pack?
Author is working on this now.
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Why on the Space Port did you say the N-1 was 2nd largest from the Saturn V? when they are the same height (N-1 is taller when both have the LES Escape Tower removed).
He meant not size, but weight. Saturn V is havier than N-1.
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The Soviet pack is required for the lander and the orbital module used on the N-1
I couldn't connect with BobCat, and ask him about his license, so author added only his parts in the pack.
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I used this picture when creating texture and model
Nevertheless it seems to be made from paper! LOL
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I want procedural solid boosters!!!!!!!!!!!!!!!!
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Drills are undeployable for me...
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Lower, it's to big. Is it problem of wrong mesh?
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You have to put folder "Insewerants Space Agency" into gamedata folder, if you put Parts and Plugin into KSP_win (MAC?), the plugin won't work. I don't know why, but I think that's all because of PluginData folder.
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crashTolerance = 100
breakingForce = 1000
breakingTorque = 1000
Fix it!!!!!!!!
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Does this work for 0.21? I've seen people use this mod and I love it, but I just need to make sure.
It works, but you have to put all files into GameData.
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What do you mean by details?
Parts, not details. That was a mistake. I was thinking about somthing else then.
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Thanks for the updates! Here are a couple notes...
I watched your video B and it's good to know that stuff sometimes get stuck, I will watch for it. If it happens again shoot me the output log. Good luck with your tower!
Yes, due to the amazing quality of water that it weighs 1 metric ton per cubic meter (it's like it was planned that way!) the m3 buoyancy exactly equals 1 ton of lift.
Teaser of new parts on my rocket sub. Still debuging, but I love this game.
Super!!! Will it be possible to dive without any details from mod? Or maybe think about adding tiny and light detail for researching oceans of Eve. Kerbin and Laythe.
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
New update has a tremendous number of bugs, wich are making the game imposible to play. I'm waiting for fixes.
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OH!!! It's very funny bug.
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Mott Oper: are you using the latest Kethane? If so, that will be the problem: the way converters are configured changed (for the better: multiple input and output resources!) and broke EL. I've got local fixes for it, but I ran into another problem while testing (see my previous post for details).
I hope you to solve this problem.
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Converter is not working for me.
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That helps a lot! Are you running version 0.0.1 or 0.0.2?
I use 0.0.2
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Can you share what the output of the debug log is? Either hit Alt + F2 and send me a screen shot, or share some relevant part of the output log found in a subfolder of Kerbal Space Program.
Is that what you need?
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GUI is not working. Only fuction, that works is that ship with mod part can go under water.
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OH ****!!! Think about this picture, guy. Maybe you'll solve this disappointing problem.
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Hey When I made these missions I didn't know at the time that Docking was so bad. I have since fixed them since you showed this.. There is no longer a time restraint and now all docking in this pack are by themselves and there own Objective.. They really don't work well at the moment.. So making them simple docking objective should fix them.. Good Luck.. Its updated in the download for the Plugin.. And you should be all set.. If your on this same mission you will have to undock.. And dock again for it to stick I think..
Good Luck.
Thank you, it's realy working now. Waiting for the next update, It's really my favorite add-on.
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Help me, please. In the first mission of CommerzializationOfSpace pack i should dock two ships, i've already done this, but Mission Controller don't think so. Is it a bug? Or maybe i'm an idiot. Screenshot:
KSPFactory - part.cfg Config file editor
in KSP1 Mods Discussions
Posted
Oh. no!!! It doesn't work with 0.21. Is it any working tools like this?