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Dangerous_Beans

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Everything posted by Dangerous_Beans

  1. Stopping air from getting to a fire stops the fire by blocking the supply of oxygen. Rockets however supply their own oxygen, otherwise they wouldn't work in space where there is no air. so blocking the nozzle of a solid rocket engine doesn't stop it burning, but just makes it explode instead of going up. Edit: which would be kind of cool, and at times may be preferable to having it go up, but probably not a good idea for a IRL space program.
  2. have you tried messing with the process priority in the task manager? set the kerbal space program task to "Realtime", that may help.
  3. I think it's pretty cool that the emergency fail-safe is to just blow it up. Though I don't think I will change career to work with them.
  4. Oh, totally. Watching MechJeb executing rendezvous manoeuvres really helped me learn how to do them.
  5. I don't know, that is why I would recommend MechJeb; it sucks as someone new to a game to fail the same thing repeatedly, and MechJeb gives you a "bugger it, i'll let the computer do it option". It gives you the option to get past something and keep having fun playing the game, rather than tearing your hair out while repeatedly crashing into the Mun. If you have tried and can't do something, then just let MechJeb do it and get on with the game. That said, I really liked the post.
  6. so just use one docking port . the space tug i was using (before my computer died) used 4 nuke engines in a + shape at the front of the ship, with a docking port in the centre of the +. cargo (2.5m modules) was docked into the back of the tug, which could then tow them around. towing things means you don't need really rigid connections (which is useful as everything in KSP is really wobbly), so you can get away with a single docking port between modules, which makes docking easier. the downside is you won't be able to accelerate really quickly, but you're in space so that doesn't matter too much, and SAS won't be able to gimbal the engines properly (so just lock them).
  7. Is it that it stops working as you get close to C? From my reading of the wiki article, it seems that it should keep working the faster you go, so i thought it would be that the extra energy you get from the Orbeth effect becomes inconsequential compared to the extra energy required to accelerate the vessel.
  8. My first l a n d i n g on the Mun was a small base, to provide a home for the 6 stranded Kerbals which got stuck there in previous attempts. Nothing much happened. My first Kerbals on the Mun were survivors from an unplanned lithobraking event, when i proved that i can't land for ****. The second lot of Kerbals on the Mun were survivors from the rescue ship, when I pressed the wrong time warp button, and flew directly into the Mun. Soon there will be a small base to commemorate the Mun landing disaster. So the main thing that happened when i first landed on the Mun: No one died.
  9. Most of the time i aim to get things to an 80km circular orbit from launch. My station is in a roughly 150km circular orbit. i prefer not to use orbits under 80km as i like a bit of breathing room between me and the atmosphere.
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