Please forgive me if this has been asked before and/or beaten to death with a large wooden club, but I'm still a drooling, knuckle-dragging noob: What is the theory, in terms of game physics/realism, behind spacecraft yaw/pitch/roll control? My spacecraft all seem to have infinite maneuverability, despite the fact that I haven't included RCS thrusters or a propellent tank in any of my designs yet? I know pods come with built-in SAS now, but what exactly does that mean? Gyros? Tiny jets firing... what? Also, does anyone else get dyslexic about W/S pitch control? I consistently seem to get which direction is "nose-up" wrong, especially when it is especially mission-critical for me not to screw it up... is there a good way to remember; a mnemonic or trick or anything? Thanks!