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Santanaman

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Everything posted by Santanaman

  1. Naval Aircraft all the way! I can't wait for those wheels. It would also be kind of cool if there was some sort of vehicle used to move planes, latching on to the front wheel and driving them into place. I've considered building one with stock parts.
  2. Well that escalated quickly. By the way, torpedoes will be released.
  3. Also, can I just ask... Out of the CIWS, Naval Plane parts, and Submarines, which are you planning on releasing first?
  4. PsssSsssSsssSsSSsssSSSt, InfiniteDice, have you decided if you're going to link my plane?
  5. The Bullfrog is carrier ready. It has the engine shroud on for slowing down and the arrestor hook. It honestly can probably land on a carrier without either of those as well. As for the Grasshopper, it worked the first time, however I could not control the carrier. I remember reading something about a physics lock in the guide, and I'm going to assume it's an older problem that I could easily fix, but I had enough of KSP that day and shut it down. As for the Narwhal, it still doesn't work. I haven't tried the other two. (By the way, the Grasshopper worked the first time but I wasn't able to replicate that in two more tries. It probably will work if I continue to re-launch it, but like I said, I shut KSP down.)
  6. https://www./view/iono24wyq371ym9/NF1_Bullfrog.craft Link to my plane. Couldn't get Spaceport to work, because I'm that genius. Please look back to my old post for the controls.
  7. I need an image from the top! It looks amazing.
  8. Well! I haven't used spaceport before and it simply doesn't want me to upload it. 'Errors', it says, although it won't specify what is wrong. I've filled in all the boxes that were red. Oh well. Is there another way I can get the file to you? The nosecones are the four missiles, the picture was a bit glitchy and didn't show the rest of them. One of the pictures shows two of the missiles firing, if you want a better image of them.
  9. I'm running windows xp. I've tried the carrier and runabout. I have this mod and the firespitter mod installed. The computer I'm on is somewhat laggy, that could be a problem. However I've tried with and without struts and it brings me to the exact same location. I'll try to get higher off the ground in a while, when I open it again. PS, did you see my earlier post about the plane? Pg 78 or 77.
  10. The struts don't work, the problem isn't not getting teleported, it's getting teleported to the wrong area. I'm landing on the beach, not the water. Here's a lovely photo to show you what I mean. Pay attention the the point the debris is coming from, it's not the water. http://i1299.photobucket.com/albums/ag75/slowlygettingfaster/Narwhaldestruction_zpsa72c6564.png' alt='Narwhaldestruction_zpsa72c6564.png'>
  11. Still doesn't work for me. It only teleports to the water a fourth of the time I launch it, and even then it just spawns me on the shoreline. I instantly explode, and my carrier control tower managed to reach a kilometer a second.
  12. Another cool photo of the Bullfrog http://i1299.photobucket.com/albums/ag75/slowlygettingfaster/NF-1Bullfrog3_zpsc09cb408.png' alt='NF-1Bullfrog3_zpsc09cb408.png'>
  13. InfiniteDice, because of the carrier glitch happening right now I've been spending a lot of time making naval aircraft. I've made one that I'd like for you to use as a sample aircraft. It can take off in an equally short distance, demonstrated here. Key bindings: 1 toggles main engine. 2 toggles reverse engine. Both engines ignite on the first stage. 3 toggles landing gear, flaps (For slowing), and the carrier hook. 4 toggles just the hook and flaps, in case gear glitches. The missiles are part of the staging.
  14. This is a test. http://www.flickr.com/photos/100151050@N02/9488484607/
  15. Is there any way I can get past the glitch with the carrier sinking as it spawns? Was a fix released, or is there a new version out? If not, is there any way I can do it in-game?
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