Jump to content

Estel

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by Estel

  1. are the breaking ground surface features enabled on this planet pack?
  2. yes, i'm curretly redownloading the game, expansion and eveything to try a reinstall
  3. i can't see any "strategy" in the administration building. all the buttons have disappeared. i was hoping to use this mod and statefunding to be able to completely disable the stupid stock contracts
  4. has someone gotten this mod to work with kerbalism?
  5. 12 rescue contracts, all female. 2 scientists - 3 pilots - 7 engineers
  6. i have the same problem, if you delete the patcher.exe, it will redownload it, then allow you to play
  7. some ship save confirmation: this ship is not saved, do you want to start a new one? are you sure you want to overwrite the previous save? there is another ship with this name, do you want to overwrite? and a few more...
  8. i have a problem with the btdt scanner, the instrument windows is stuck on scanning, even while i'm parked 2 meter from the ksc monolith, and anomalies are not named in the map
  9. thankyou squad downloading both versions now!
  10. 7zip also exist as a portable program http://portableapps.com/apps/utilities/7-zip_portable
  11. i have tried this and it's working without problems on directx11 a suggestion: by opening the unity installer with 7zip, you can acces the two files without wasting time installing and removing unity. they can be found inside $_OUTDIR\windows64standaloneplayer\ and $_OUTDIR\windows64standaloneplayer\Data\Mono\
  12. there is a big problem with this release: same ship , same quantity of rcs fuel (54/60), no timewarp with the dll from the first link of this thread, the ship run out of rcs fuel while moving towards the docking axis with the dll from the full zip from here http://forum.kerbalspaceprogram.com/...September-9%29, the ship dock with around 49 rcs to spare, someone else noticed this?
  13. there is a big problem with this release: sme ship , same quantity of rcs fuel (54/60), no timewarp with the dll from the first link of this thread, the ship run out of rcs fuel while moving towards the docking axis with the dll from the full zip from here http://forum.kerbalspaceprogram.com/threads/47317-MechJeb-2-Patch-test-bed-release-%28September-9%29, the ship dock with around 49 rcs to spare, someone else noticed this?
  14. woul it be possible to have the option to choose in the "fine tune close approach to target" tab if the periapsis will be in a prograde or retrograde orbit?
  15. this mod is awesome!! i just sent a transport ship with five sat to jool to scan all the moons in one go. now i only need eeloo and i can start planning landing missions... i have also noticed a bug with the maps of tylo, in the middle of the right side there is a vertical line, it can be seen on every map, but is clearly visible in the slope greyscale one
  16. have someone else noticed a big increase in monopropellant usage while docking? i had a ship in .21 with sarbian version that was able to dock 5 or six times before needing monoprop refuel, now is not even enough for docking once. From what i can see this version doesn't use reaction wheels to help keeping the ship orientation, it continues to compensate with rcs, rapidly draining it. Can someone look into it? Another minor bug i experienced is the SmartASS not switching to auto when autoLanding\manouvering, the ship can't orient on the manouver node, it remains 5-10 degrees off.
  17. wow thanks a lot from a 2 mb file to a 700 byte one!!! and the game has stopped crashing!! now i only need a way to have multiple ships loaded at the same time... scanning takes a lot of time
  18. where can i find this batch file? when i clic on artifacts button the game freeze and crash, and after opening it i have at least 100 copies of each...
  19. can we see the spreadsheet? i really need 4:3 orbits for all bodies with synchronous orbit and 5:6 orbit for all bodies with only demi synchronous for my remotetech constellations
  20. oh, i'll use v1 then, will it work with 0.21? and will i need the stock parts compatibility plugin?
×
×
  • Create New...