Question 1: I've been working on some cockpits for KSP in Blender. They're modeled and exported to Unity. I set the collision meshes, put the parts folders together etc. The issue is when I load the parts in game, they are facing to the left and are rotated the wrong way. I've gone into blender and rotated them multiple different ways and re-exported them, but nothing seems to change. Is there something in Unity that decides their orientation once loaded into KSP, or should I continue looking in Blender? Question 2: The node placement is completely escaping me. Can someone direct me to a good tutorial on this or offer advise. There are multiple coordinates when I look in the existing config files in Squad parts (Y up, Z up etc.) Are these important?