Jump to content

iaureee

Members
  • Posts

    16
  • Joined

  • Last visited

Everything posted by iaureee

  1. this is not a talk about copying things from one game to another and squishing them into identical games. I am talking about how ksp could potentially grow into something bigger and more awesome while embracing some parts of SE that are done perfectly there. Not making ksp into a game to explore procedural universe, but a game about rocket science, space program, AND with as beautiful as possible universe to explore while doing those core things ksp is meant for.
  2. It might look like a tool for generating a universe, but for me it was the best experience of, exploring and discovery in a video game I've ever had. My point exactly. KSP does not have to copy everything but It is not cartoony at all. The planets in ksp are a little though but improvements to rendering and terrain variety would do a lot. Why are you talking about a feature as if it was already finished and complete. Planetarium is all about jumping from place to place and flying trough space in any ways you want. It's nothing about spacecrafts, they're just some sort of early buggy alpha toys. You can always keep the cartoon feel everyone's chatting about, but you can't deny that SE does a way better job at making terrain interesting and at creating a sense of enormous scale and epicness. or at rendering space stuff (those are shadows from the rings)
  3. How many times will I have to repeat... YES they might be different now BUT SE IS GOING TO ADD REALISTIC SPACECRAFT WITH REALISTIC FLIGHT MECHANICS. Warping between planets is going to stay to the side as "planetarium" mode and I am talking about the actual GAME which is going to come
  4. No and I have already stated this in the original post, no need to repeat that. That's why I am saying it might be very cool if ksp somehow managed to get to the level of SE. Instead of just playing SE itself instead of ksp.
  5. But as I said they're working on actual lander ships and flights with timed burns and fuel just like in ksp.
  6. I don't know what sort of magician the developer of SE is, but the game is optimized incredibly stupidly good, you can fly across the universe like crazy and jump from planet to planet and the game just accepts it and deals with it very efficiently. And yes SE has and incredible lighting system. So even planets give off light and can lit moons very brightly. I had a feeling KSP won't have this due to technical limitations, that's why I am leaning towards SE.
  7. I am a big fan of ksp already. The most exciting part about it for me is getting to a other worlds, seeing the beautiful planets and moons from man (or call it kerbal) point of view. And more importantly knowing that you've achieved all of it with your own spacecraft, and a mission that you had to execute yourself. There's something incredible for me about being able to walk on other planets, not just look at it as some kind of ball floating in black space. Then I saw a mod which adds loads of other planets, and I really wanted to download it just because I really wanted to land on a planet with rings and see it from the ground as a tiny kerbal. Not because of a challenge or because I was bored of existing planets. Then I saw space engine... It already has way better rendering, real scale (matches real world unlike ksp), endless space with endless scientifically accurate objects, with so much better procedural generation, atmosphere rendering, clouds, and so on. You can view everything from any angle, even from man's point of view on the planet, the views are breathtaking and can feel amazing. And they're planning to add another core element that ksp has and SE does not yet. Being able to fly across the universe (and land on objects) in spaceships in a realistic way, just like ksp. Now I know ksp will have career with research, economy and even prestige. It'll have way more variation in spacecraft. And these things are very welcome and I can't wait for them. I've already said why I love ksp, but it seems that SE has got almost everything I want from ksp, only the final bits are left to add to turn it into a game. I'd simply wish SE and KSP would somehow merge together to make a perfect game for me. But it'll be either be SE adding proper ksp-like gameplay. In which I am going to miss all the fun of building your own missions and spacecraft. Or it will be ksp, since as I understood plans are to add procedural universe, but I am very afraid ksp will never reach such graphical beauty and perfection in general. And most importantly the scale will be kept down to make gameplay easier. So what are your thoughts on SE (space engine)? Do you think squad will make ksp very similar to it in terms of procedural generation and scale, rendering? (that's what I am sort of suggesting and asking you as well) Or will ksp be not so scientifically accurate objects, with only few (maybe proceduraly generated) solar systems and small scale? One of the long-term goals for the space engine: (copied from their website) $35 000 - Single player space exploration game Gameplay based on space flight simulation, space exploration, research and building Realistic spaceflight physics with both hardcore fully manual controls and handy semi-automatic controls Various spacecraft models Build ships, space stations, and bases on planets Collecting data about celestial objects using probes and satellites
  8. Thank you, I was indeed stupid. It was installed correctly but I simply was not aware that I had to put an additional part from this mod, in the manual it is said to click on the part (i guessed it was the engine) and select TC systems.
  9. Tried re installing several times in different ways. Still doesn't work. The mod is probably outdated or I'm stupid.
  10. That's exactly what I needed with the regular engines in that case.
  11. Yeah I am completely aware of the action groups, if only it was possible to control engines like a solid booster trough that. It'd be nice if someone could post that mod here. I've found this but it's outdated and seems to be for working with SAS and vtols.
  12. The question is in the title. Now It's not that I can't live without this, i could force myself to do a workaround but currently I can only control the same throttle of all engines that are active. But in a cluster of engines where one of them is overheating, i'd like to lower the throttle of that single engine only, leaving rest at full throttle. So Is this possible? Maybe with mods? This isn't the first time I needed this and it's probably no the last one.
  13. Devs probably left this intentionally. Looks like a giant space tentacle or a tap with a giant sink which is that crater.
  14. this guy (or girl) is experiencing the exact same thing as I do.
  15. I am not even sure which counts as 3.4.4. But if it's the one from the spaceport then no, because the parts did not even appeared. After some searching I've found someone saying that this one should work with 0.21.1 so I've downloaded and installed it.
  16. ARGHHHHHHH HOW MORE UNLUCKY can I get. Installed this on 100% clean ksp install and THE BUTTONS ARE MISSING. You can click on the invisible button but the UI that opens up is all blank as well with all the elements missing. I can see all the textures and buttons in the data folder but it just WON'T WORK.... *sigh* any suggestions?
×
×
  • Create New...