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Posts posted by Meltro
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SSTO. 0.22 Allowed me the luxury of controlled powered flight and the ability to land for once but my winged creations remain in the atmosphere.
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There's always the option of eating the elephant one spoonful at a time. My first instinct is to empty the tank and bring up the fuel later in increments.
This for ease. Heck, it might be as simple as sticking one single mainsail on the end of the station.
The larger problem that I see is that stack will start to fall apart. You'll need to attach struts to the rocko-64 cause those batteries, RCS tanks, and hitchhiker pods are all weak attachment points.
Alternatively, those docking ports are promising attachment points in and of themselves. You might consider simply duplicating the whole shebang (alt-click) and adding a copy at each docking port, add a strut or two, remove the ends of it so you just have the rocko-64, and throwing some engines on those external tanks. Then asparagus stage the lot.
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picture of the station in question?
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Featuring my creations over the last week, I present:
A Study of Light and Shadow
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It's been a bit, so I decided to jump back in and do something I'd never done before
So I went to Eve
...then decided to try some flying around...
...figured now was as good a time as any for my first manned Mun mission...
...then flew around some more.
That last picture is after four hours of successful airborne science, followed by a LANDING! <3 these new aerodynamics and computer controls!
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The Mark I
It isn't good to get to attached to something that will obviously be shortlived...
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I'm tempted to start using large diameter tanks but...I just can't bring myself to. I'm not going for some massive lander, but at least a little crew capacity would be nice. I started from scratch on my munar launch platform but I'm thinking perhaps I'll be reusing my probe configuration (above). Also been thinking of Kerbin-Orbit rendevous and a dual lift/fueling setup
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Just managed docking ports myself. I can probably manage a non-lunar-rendezvous landing but I'm too giddy with excitement...I haven't done a landing that didn't involve rocko-64s, atomic engines, and massively over-engineered craft in forever.
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I learned how to build big with small parts
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Science
A thing of beauty
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Almost up to first staging
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0
21
2060
I was surprised by the screenshot number, figured a few hundred
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Challenge Accepted
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Final iteration of my trusty tug
Looks nice too
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My standard space tug (latest variant). Has interplanetary range, excellent maneuverability, and a skipper for high delta-v work. Also works as an excellent longboat for my large motherships.
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My first interplanetary, Jebediah's Manhood with her two tugs and four landing craft
My latest, waiting for 0.22 to load with science modules for interplanetary tour
As was mentioned, building big is not necessary. What it DOES provide is a massive payload capacity, and in conjunction with smaller tugs can result in a single mission hitting every moon around Jool
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Building an SSTO. I can have a 2kt interplanetary ship but getting one little spaceplane into LKO is something I simply seem incapable of doing.
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As I'm still waiting for 0.22 to begin my grand tour, my massive interplanetary craft sit idle. I decided to download Kethane and give it a go.
It would appear that refueling one of my ships would take almost an entire kethane patch
Also, I need moar drill
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I'm a sucker for really well thought out and phrased questions.
Sure. Whenever I build big, there's a certain beast I have to slay. I call it resonant stress calving. Struts are GREAT at keeping things from moving. The problem is with the really large scale structures, during launches and thick atmospheric decelerations, is that significant stresses can build up. I can't say for sure, but I imagine the stresses reflecting back and forth from one end of the craft to another, like in those physics games where link get redder the more stress they have. Struts don't have any give to them. If they give even a little, they snap. And the number of struts used seems to not have much effect on the resonant stress calving. While I was toying about with making handmade lander gear, I went with trusses instead of girders. During one of the many tests I did where I never even bothered to take pictures, I had one drop test going where I had a significant weight being dropped onto a prototype set of heavy lander legs. The feet survived, even down to the "toes", with nary a snapped girder anywhere. However, components I just had strutted on had sheared clean off. Adding more struts did nothing. Then I suddenly noticed that parts of the lander legs had as few as one strut, and they held up fine. I realized that a combination of girders and struts can hold parts fast and secure, but still flex a bit under fantastic stresses.
So, from there on out, girders and struts.
Sir, you have opened my eyes. I too am limited by the 'resonance', which I think is the best possible way to describe what happens with high part count ships. It has been my downfall getting more than 12 tanks into orbit. I suspect I'll have 30 going up within the week. Or waste another month on various designs.
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Not sure how much this weighs, but the tanks are full. Uses stock parts (minus MechJeb module, I need to launch five of these to fuel one of my ships and I just don't have the time).
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---Deleted---
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Initial fueling...
...only four more trips to go!
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Sent the Kerbin Star to Duna in order to finally refuel and return Jebediah's Manhood
Big boys in orbit together
Recovery of the Dunar landing capsule (was unable to return to the mothership, but managed orbit)
Back home
Jebediah, Bill, Bob, Mac, Desry, Dodorf, Jedbrett, and Camgel return from their four year Jool Duna mission, and head straight for the bar
And thus ends my first interplanetary adventure!
What did you do in KSP1 today?
in KSP1 Discussion
Posted
I finished my science tree.
After my Mun landing and return, it seemed that an unmanned Jool mission was the next step. I needed approximately 4000 science to finish the tree, and it seemed that a manned Duna mission would be required to finish things off. I launched this guy:
with hopes of a Jool flyby with a terminal orbit around one of the moons. What I didn't expect was the veritable science bonanza that appeared once I entered Jool SOI:
That's Jool, Laythe, Tylo, and Vall encounters all lined up. 6 m/s delta V from RCS was all it took, I couldn't believe my luck. I was just a bit short of finishing the tree, so I chose to finish the mission with a terminal descent into Jool itself:
I netted over 5000 science from this mission, RIP InterGalactor 1