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Commander Jebidiah

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Posts posted by Commander Jebidiah

  1. CPU: Ryzen 5 2600

    GPU: NVIDIA RTX 3060

    RAM: 32gb @ 3,000mhz

    relatively simple rockets (<100pts) on launch im getting 10fps

    In LKO 10-15fps and in LMO 20fps.

    All Graphics settings set to max

     

    The low frame rate was manageable, I played KSP1 for over 5yrs on a Laptop with a 1Ghz processor and integrated graphics so never really got more than 3fps on it. It was the discovery of three game breaking bugs within 20 minutes on a single mission that has made me go back to KSP1 for the time being.

  2. On 11/12/2020 at 4:05 PM, jimmymcgoochie said:

    Looks familiar, I believe it’s something to do with autostruts- when the vessel is reloaded, the autostruts suddenly recalculate their targets and things can get ugly very quickly- as in “entire space stations breaking in half with random explosions and parts magically teleported to the South Pole at the same altitude but with 0 velocity” type ugly.

    If you’re docking things together, disable all autostruts before docking and that seems to reduce the likelihood of this happening.

    You seem to be on the most likely path, however, I have also found that mk1 Lander Cans were the biggest factor in this aswell as the modded capsule, so removing them seems to have fixed this specific problem. Noticed that on the last ship it did this it also had those cans.

     

     

    On 11/13/2020 at 12:57 PM, Agustin said:

    I don't know... Sure its completly unmodded? If it is, maybe try isntalling KJR.

    Yes, unless suddenly stock installs have started coming with mods, I have experienced it in both modded and unmodded, both with and without KJR.

  3. I've posted this issue before, but on scene loads a space craft will have part off set from one another, ie not loading where they should be doing.

    This is an issue that has plagued me in 1.8 through 1.10.1 and in both Modded and Un-modded installs, and is quite often the reason why I stop any space exploration saves as it makes any interplanetary missions that require docking next to impossible. Anyone got any idea why this happens?
    k9hDynO.png

  4. So i'm having a slight issue, not serious as it doesnt affect how the mod works, but radar dishes rotate in 180 degree segments rather than smoothly rotating. 

    I've had this issue a few years ago and I discovered that the Physics delta time slider fixed the issue, however it is not working this time, anyone got any idea how to sort this? 

    I know its not a default BDA radar and its in space and BDA doesnt like space, but this happpens on the ground with the default BDA radars too. 

    Attached is a link to a video of how the dish is behaving



    Thanks in advance.

  5. So this issue has occurred in both versions 1.9.0 and 1.8.1, both fully stock and modded games, both with DLC and without.

    I have no idea what is causing it but when I load a craft that is in orbit with even a moderate amount of clipping the results can range from slight annoyances, mission critical failures or disasters.
    This can happen both with reloading from other scenes (such as going to the ship from the Tracking Station) and even when entering physics range with another ship, although that seems to prevent the disastrous category.

    Here's some pictures;
    v1.9.0 - modded
    85218462_273287310309843_5789541401620381696_n.png?_nc_cat=105&_nc_ohc=8EbZClE-FrcAX-5w9JH&_nc_ht=scontent-lht6-1.xx&oh=960fec0488fa6dd94b570fd82728e121&oe=5EBF428D

    v1.9.1 unmodded (before reload) - Stock
    87169582_218431436009004_2300308900903124992_n.png?_nc_cat=103&_nc_ohc=BiOBXftTXT8AX_yEeNM&_nc_ht=scontent-lht6-1.xx&oh=0d3ce5ea9d9c27f2203bd3716f0d7b48&oe=5EB5E722

    v1.9.1 (After Reloading)
    87068118_215345729613475_1086486903227678720_n.png?_nc_cat=107&_nc_ohc=X8sbLoRgmJUAX_cDve_&_nc_ht=scontent-lht6-1.xx&oh=a5ad519e09704d6178d43986cb5894c0&oe=5EC355C8

    v1.8.1 - Modded, however the same thing happened without, only modded parts being surface lights and a PParts piece. (Before)
    screenshot3.png?width=1388&height=781

    After Reload (Note the craft docked on the bottom port had left, hence why i reloaded)
    screenshot4.png?width=1388&height=781

     

    I'm not so much looking for a solution as more of a knowing exactly why it is happening.

  6. I have been experiencing a similar issue, except they don't spaz out but do what I call borking up, upon a hard load (Scene change or entering physics range in timewarp) the ship will have a load of parts misaligned.

    Happened in a modded install and a completely core game install. No idea what is causing it but it makes things damn near unplayable.
    screenshot2.png

  7. 1 minute ago, HebaruSan said:

    Have you changed anything about your system's audio recently? There are a lot of sound-related errors in the log:

    
    (Filename:  Line: 882)
    Function __cdecl SoundHandle::Instance::~Instance(void) may only be called from main thread!
    (Filename:  Line: 25)
    Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (This command failed because System::init or System::setDriver was not called. )

    And the final crash seems to happen in an audio function:

    
    ========== OUTPUTING STACK TRACE ==================
    
    0x00007FF7CA34FEF6 (KSP_x64) RegisterModule_Audio

     

    My system's audio did have some issues recently as in it wouldn't work but i restarted the computer and I thought it was working again. Since you brought this to my attention I loaded up a YT video and no sound was played, opening the volume mixer has given me the message "No audio device is installed"

     

    So I guess that would be my problem. I'll try to fix that and report back. Thanks for a quick reply.

  8. Some background:

    The game was running fine on 1.3 on Monday, I installed retrofuture, KAX and KAS and suddenly the game would crash on loading. I removed the mods and it still crashed on loading. I then took out all mods so it was just stock parts and it still crashed on loading.

    After all that my 1.2.2 install suffered the same issue but no mods were added or removed and it worked fine 2 weeks ago.

    I have deleted all copies of the game on my computer and reinstalled 1.3 and it still crashes on loading.

    Strangely the 1.0.3 copy worked fine though. Honestly this is the most info I can give you, log files in comment below, the game crashes once it reaches the end of the loading bar.

     

    P.S. I've had to make do with no map for the last 4 days due to this. 

    Crash Files

    There are 2 in here, one for each of the two HDD's i had the game installed on.

    https://www.dropbox.com/s/vhictjrcwzx1llk/crashes.rar?dl=0

  9. On 8/7/2016 at 1:06 PM, Select Few said:

    Hiya! This might just be an issue with me, as I don't see anyone else mentioning it but whenever I switch to another ship and load back or get close enough for it to load it, the Cutter tends to launch into the air. I was using it as more of an exploration/recon ship and would bring a helicopter along to survey the surface, but flying back the ship jumps into the air and usually lands on its side.

    That is an issue with Stock KSP. It happens with Large Boats Parts Pack ships as well, nothing modders can do.

    On 8/27/2016 at 7:54 AM, Spark Plug said:

    Sorry to break it to you, but I just personally can't see the Hercules plane parts as flight-worthy. I will definitely be building a Huey thought, with KRX rotors and a KAS winch to deploy the RHIB from the air. Good mod, I like the orange, and I hope to see this updated with improvements.

    They are definitely flight worthy. Use KAX and B9Proc Wings.

  10. Year 1. Never got past year 2.

     

    My main game ATM is a combat save with 15 crafts on the ground.

    3 are a bombed base.

    1 is a crashed P-51 Mustang.

    2 are landed P-51's.

    1 is a C-130.

    1 is a Command Post.

    2 are landed PG-102 Gladius.

    2 Orion class carriers.

    1 HMS Ocean.

    1 HMS Ark Royal.

    1 HMS Ramsey.

  11. 13 hours ago, andreasblom said:

    1 tba tommorow morningusing vessel mover it hits at .2 m/s and speeds up when it splashes down

    2 they are in the submarine middle part (with the six tubes)

    3 pretty sure the attachment node of the missile is below the waterline

    Use the Alt+F12 menu to activate the hack gravity cheat to slow the impact. Also use the Unbreakable Joints and No Crash Damage. 

  12. Ok so I've designed an AWACS plane but once in the air it an only land in the water because of how landing gear work. On takeoff and ascent to 2,000m the gear will show as Unblocked and will happily deploy but as soon as I bring it down for descent into landing I can't deploy the gear as it say that it is blocked.

     

    Here is a picture of a landing gear which is clearly not blocked.

    http://imgur.com/3HRkkQz

     

    Seriously squad fix this issue, the game is nearly unplayable for me with this issue.

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