Daisai
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Everything posted by Daisai
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KSP - Why no 64-bit?
Daisai replied to TheSkyShaft's topic in KSP1 Suggestions & Development Discussion
The limiting factor now is the 32bit of an application which gives it a max of about 4gb ( in theory ), the limit of a 64bit application is so high modern computers can't even reach that, unless of course you have about 200gb of memory installed ( which is not the limit btw ), the limit for a 64bit application in memory is around 16 exabytes ( alot of mods ). At some point you are done optimizing a game and just can't get as much profit out of it and you just need to change to a 64bit application, so spending time optimizing an outdated part of your program ( 32 bit ) is just wasting time when you can spend the same time and resources to optimizing for 64 bit. -
I got a server running with a couple of mods: - Deadly reentry - FAR - KAS - Kerbal join reinforcement - Robotics - Mechjeb - Procedural Dynamics - Real fuels - Stretchy tanks - Tac fuel balancer/lifesupport - KSO - KW Rocketry - Precisenode The ip is 80.101.234.227. ( Netherlands ) KMP 1.5.1 If anyone can try to join it and see if you are able to join it so i can see if it works ? It seems that real solar system does not really work that well in multiplayer otherwise i used that mod aswell. If there are any problems PM me on this forum.
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Does this mod also work for 23.5 ? I have tried almost everything i can think of however i can't seem to connect, i have disabled the firewall and even did a portforward to try to connect from a other PC, i did manage however to connect to one rocket on the localhost though. Also running both the application and the game as admin does not work. That was also the last time that worked, after i keep getting the error "could not connect - check if ksp is running in flight scene". The debug window says "[Exception]: InvalidOperationException: Socket is not listening" , not sure if that is related to this tool though.
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There seems to be a bug with this mod, ones you have build a ship in orbit and switch to it through the spacecenter ( because you can't select it directly through the map which is another bug ) some parts just disappear. These parts were on the ship ones it was spawned at the space station.
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Some guy who thinks he is famous because he thinks a follow on youtube means something... you know those things you click on and get those mails in your spamfolder when they do something.
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I had absolute no idea who this guy was then i googled him and noticed this : "He then went on to pursue a degree in Industrial Economics and Technology Management at Chalmers University of Technology, but left the university in 2011 to focus on his YouTube career" He does not need a free copy of ksp, he needs a lesson in priorities.... a youtube career... is that like the same as being a youtube miljonaire ?
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Planet Ideas And Names For The Future Of Kerbal Space Program
Daisai replied to Dead Pixel's topic in KSP1 Discussion
A small planet with a very very eliptic orbit that gets close to Moho on the pe. orbit and as far as Eeloo on the ap. With a high degree inclination to prevent it from messing with other planets their orbit. This would make it very challenging to land on it with only a very small window of when this is possible. Also a planet with rings ofc, which would be cool ones we got asteroids that are in this ring we need to avoid. -
What DON'T we want in KSP?
Daisai replied to Deathsoul097's topic in KSP1 Suggestions & Development Discussion
If you read it correctly they say that they will not add more solar systems before the current one is finished. The reason why the word current is bold is because if you talk about the current solar system in this case you are talking about the propability of more systems in the future. So its not a flat out "no" they will probably add more systems once the current one is completed. It is a space game after all, so it would be stupid to not add more systems. -
What DON'T we want in KSP?
Daisai replied to Deathsoul097's topic in KSP1 Suggestions & Development Discussion
So far they have said that they will first finish the kerbol system before adding other systems, not that they will not add other systems even when the first system is done. Also the topic is called "what we don't want in ksp" http://www.reddit.com/r/IAmA/comments/1qjoe2/we_are_the_makers_of_kerbal_space_program_ask_us/ "Have you considered expanding the Kerbol system further, or adding other star systems?" "HarvesteR: We've certainly thought about it a lot, but right now, we feel it's more important to have more things to do in the current solar system, than to go on adding more places that in the end will just be more variations of the same terrain system." -
Stargates (Late game orbital construction)
Daisai replied to Unfawkable's topic in KSP1 Suggestions & Development Discussion
Stargates do not make you travel faster the light or teleport you. ^^ -
What DON'T we want in KSP?
Daisai replied to Deathsoul097's topic in KSP1 Suggestions & Development Discussion
Why wouldn't there be different solar systems ? -
Would it be worth it to run ksp with linux while using windows with for example something like virtualbox? I have forgot what it is called to run a 2nd os next to another OS.
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So far the max i have seen was close to 2000 and then the channel went offline.
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I get the error "expression error processing statement", even though when i simply use the exact same command without editing it it does not give this error. For example when i try to launch a rocket i give the command "TOGGLE AG1" I am wondering though if its possible to enable a script you made for a vehicle then change to something else and to see it run it anyway ? Because if thats not possible i don't really see the point in spending to much time on this. Even when trying the example from your video's it does not work.
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Now-defunct-thread-that-should-not-appear-in-google-search.
Daisai replied to Cilph's topic in KSP1 Mod Releases
There seems to be a bug with the gx-128, it doesn't work. When using it on a long range satellite and facing them on eachother through targetting they still are not connected. The strange thing is that when i focus it on a other satellite which uses a Communtron 88-88 it does get connected. i know the angle of a long range version is smaller but like i said they are both faced to eachother through targetting. This makes long travels with a satellite rather impossible, unless you make a huge one with a computer control. As you can see here, http://cpdv.home.xs4all.nl/KSP%202013-12-10%2021-55-15-41.jpg it is suppose to be connected however it shows as not connected. -
Nvm got it now , seems i forgot something ^^ Oh well, it happens when you play for like 15 hours today , but now i can't connect to my pretty little sattelites ^^ Didn't like those anyway and gives me a chance to improve them again, i forgot a sattelite facing away from kerbin aswell. Is it perhapse possible to reactive them through EVA or should i just trash the ones i lost connection with?
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Just wondering though , this does work in sandbox mode or is this for career since you talked about sending science data back to ksc. I made a commsat now with 4 5 dishes 4 facing each side and one facing to the top also gave it every single antenne i could find, however so far i have not been able to get a connection between 2 of them. Also when i read the part labels when making the sattelites it doesnt show any ranges only a text which gives a hint as to what the range is. Also with the remote control of vessels, isnt that already possible ? because that kinda makes me wonder whats the point of this mod. Thats the one i made, do those dishes work aswell ?
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Thats probably the comtech exp because thats the only one you can deploy, the other one is always deployed. I do have the icons though but nothing happens when you click on them.
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http://cpdv.home.xs4all.nl/q.craft that is the sattelite i am using and im not even getting any of those lines. I got them on a orbit of 2868km and one is above ksc. It has a few mods in the build however it has a comtech 1 and a comtech exp vr 2t.
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I keep getting the message : "Flight computer: not yet implemented". So going by that message its safe to assume that this mod doesnt work yet?