Hey gang, long-time lurker first-time poster. I've been playing for over a year now on and off but only casually (no mods) and don't do all the sums like some of you guys (hey physics is my day job- I play with Jeb and co. to have fun )! Anyway, it's good to have this community for modding and asking questions and here's something that's bugged me for a while. It's probably been answered before, but I can't find it on here so here goes. If I have a craft in orbit over a body, is there a simple way to match the internal rotational period of the ship with its orbital period around the body, i.e. lock the vessel's nose to always be pointing prograde at the horizon, for example? I've often found when building space stations that it would be useful to be able to approach from behind the station and know where the docking ports are without having to switch to it and back to check what orientation it's at. If its spin were coupled to its orbit, then I'd be able to just come up from target retrograde and slot in, instead of having to dance around and find the port I want. Any thoughts?