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Jaxhofo

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Everything posted by Jaxhofo

  1. Pretty much any vehicle too close to the ground suffers this problem for me. I've tested it on the stock craft, this what happens to the Orbiter 1A: Here's what happens to a mining rig I made, with the smelter as the root part: For both, the root parts explode right after I clicked build, and then the debris just stays there with no physics, giving NaN errors. If I switch from the space center and back, the debris then disappears. Interestingly, as long as the root part is elevated, everything works out fine. Here's the stock Z-MAP launcher: And this is just a cubic strut as the root, with beams to get it to spawn higher: When the root part explodes, it gives a ground contact error with a negative number. But for the ones that do work, they give a ground contact error with 0.000m.
  2. I'm not sure if it's just me, but I've been experiencing the explosion bug whenever I attempt to build something with its root part lower than about 12m from the ground. I think it's because KSP thinks it's below ground when it spawns. I've come up with a workaround, by adding SpawnHeightOffset = 12 after debug = false in the .cfg, like so: Hopefully this might also help with other users' issues too. A word of warning, this will also cause the stuff you build to spawn high up in the air, so use landing gear or toggle gravity if needed.
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