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JHawx

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Everything posted by JHawx

  1. let me clear the confusion for you, you are thinking of regular combustion engine principals which consumes the fuel it uses, liquid fuel cells are little different: hydrogen power cell makes fuel, gas form of hydrogen. have you ever used bbg with gas? burn the gas and get energy. The waste product is litterally oxygen. For this it needs a small current. in the process, it also generates 2 electrons / atom when separated, thats direct power. ( )So hydrogen cell makes power, gas and oxygen. So basicly you are right, after initial start, the power produced is bigger than the need of the engine. It produces gas, which can then be used to either turn turbine, or to be burned to generate heat that turns the turbine. why is this so important? mon, if you say it does not produce power, then howcome theres around 70 000 homes operated by heating the house using gas and power generated by these fiuellcells? Well, it was worth a try anyways.
  2. the answer to that, would be 2x generation of power, because heavy water is 2h02 or D20. More hydrogen to burn, thus more powerfull reaction. and why would this be too hard to implement? Just use the hardpoint connector type solution, where there is hardpoints on the hubs, and disconnector solution on the other end. You got allready exploding separators for the tanks, both mechanical and slightly explosive one. Its down to just having more parts, that has combined elements of previous ones. Iwe now tried some addons, and they seem to allready be doing this, so dont tell it is impossible. Just ran onto the unipropellant, and got no cliue what those does, seems there are no engines for those tanks yet. There has been discussions on use of no airflow airjets, but there are some that uses canned air. Thus air generating modules suggestion. But yes, i can see how this could be done, if nt by game developers, then some addon makers. This is a technology we allready use, i have heard there is currently a several hydrogen generators onboard of the international station on ESA spacestation. What are they doing? generating power, heat and water for plantation on the station. This is all what will be needed in order to create everything needed for life support in space. Think about it: power can be used to sustain UV lamps, that powers plantation, it generates heat that its needed so everything wont freeze over. Plants scrub air from carbon dioxide 7x better than mechanical scrubbers, water released from these generators giwe pure drinking water to kerbonausts and plants...
  3. How bout we introduce this item to generate both power & air: requires: heavy water, electricity provides: electricity, oxidizer (as it makes oxygen + hydrogen) generates heat also, now that we can generate and transfer new material called water, how bout adding couple more ducts and wires? - waterpipe * transfers water from tank to powercell without contaminating the fuel transferred inside components and fucelage - Hi-capacity wire (to transfer electricity) - airline (to transfer oxydizer) But doing this from single component to another seems just a little, well, retundant. How bout we introduce a HUBS. - water valve hub. * y-hub: 1 intake, 2 outtakes * x-hub: 1 intake 3 outtakes * Starhub: 1 intake 5 outtakes. - electric hub *same as water hub. allows storing batteries at one part of the plane, but to transfer it to other part of the plane. Now, we got batteries / watertanks on other side of the plane, that provides power & fuel/air to a tank to what point? -detachable motors: When you detach an engine through decoupler, it is still attached to the hull with the wire hanging to it, and then smashing the engine to plane. We can prevent this by putting a hub / line decoupler that ejects the wire from the tank/from the ship. at moment we got engines that just burn air more than fuel, i am running out of oxydizer in most cases, where there still is fuel in the tanks. They also quickly charge the batterybanks, but after they are lost, i need secondary place to store it. Fuselage does not carry it, so i need to externally transfer it over it. this may have allready been suggested, but i thought better to give my 2 cents on it.
  4. I am a newcommer to the game, but some things got ovious after a 3 days of gameplay. This is that at moment, you got no clue on how much resources are you carrying at times. What id like to see is an overlay map of color, to what resource is stored in which tanks, also, if this overlay is opted in, it would also show a number ontop of that tank, telling what resource and how much of it it is storing. It could also show overall amounts for total ship/rocket. With rockets also comes that sometimes I ran out of electricity, so showing the storage and regeneration rates would come in handy, so i could build selfsustaining powersystems.
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