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Zackaresh

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Posts posted by Zackaresh

  1. Wow!! This looks cool! Moar pictures!!

    Here you go:

    Driving the module to docking position, in the right background you can see my rover hub.

    WEPdy9J.jpg

    Closer look at the rover hub:

    ozBsz52.jpg

    The 2 girder sections where the rovers are attached are able to rotate freely 360°. The middle part and the edges stay thanks to 2 pairs of counter rotating docking washers.

    To the left you can see the skycrane that brought every module safely down to the surface from a low orbit.

    rbjxw0i.jpg

    All base modules have shielded docking ports underneath. The rovers themselves consist of a shielded docking port and a reactor and height adjustable wheels.

    PeIj6Su.jpg

  2. I'm very happy to hear that subassemblies will become an official part of the game in one of the next releases. I love using the current mod that allows me to do this but I have a small issue with it and thought it might be worth looking at while you are integrating the functionality in the game.

    The biggest problem with subassemblies (or compositions of parts in general) for me at the moment is the way the game saves the point it was originally attached.

    When designing basemodules for example, you have to be very careful where you start your design or you will not be able to attach it ot a lifter or another part the way you planed to.

    I realized that this behaiviour is caused by the way the ships are saved.

    They are basically a tree of parts and attaching a subpart not on its original root node would require rearranging this subtree.

    In theory rearranging a tree of objects should be trivial but doing it on the fly would result in very strange behaviour as your mousepointer is always on the root node when moving around the parts.

    Suggested solution:

    Add a Keyboardshortcut to cycle trough possible attachment points of the parttree or subassembly you have currently attached to the mouse. That way the waiting period caused by rearranging the subtree and getting the new root node is clearly tied to a user interaction.

    Thanks for reading this and

    Keep up the awesome work!

  3. I use the X52 Pro myself... a fine piece of machinery.

    Yeah I have it set up the same way, but I just can't use it at the moment. I experience severe input delay (1-2 seconds) and random button command repeats. I'll do some tests tonight and post a detailed support request in the appropriate forum here. But after initial research, it seems to be a problem with saiteks 64bit drivers and Unity3D. Problably nothing Squad can do about that.

    The ribbon generator looks awesome, thanks for the link.

  4. I came here in search for help with my Saitek X52pro, but then stayed and lurked around a bit.

    I really liked the overall tone of these forums and got a lot of inspiration out of the Spacecraft Exchange.

    So I guess it's time for me to say hi!

    I've been playing KSP now for about two weeks and it's a blast!

    The highlights so far:

    Built and subsequently rebuilt a low kerbin orbit space station, with its own overly complicated service tug for the big fueltanks:

    Olympus Alpha

    Docking is quite hard! But seeing that camera change for the first time after those ports decided to finally like each other, was one of the most gratifying moments I experienced in my (quite long) gaming "career".

    Went and built a fueldepot in orbit around the Mün (I'm planning to build a mining base there):

    Fuel Depot

    And I am now in the process of designing a modular system to move around my future base modules without adding wheels to every single one of them.

    I might be a bit ahead of myself there, since I never even attempted to land anywhere.

    But that's the great thing about KSP... there's always the next thing to do!

    Cheers!

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