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DarthRaptor
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I want to capture an E class asteroid and use it as a station core, maybe even dock a few smaller asteriods to it. I haven't decided on the orbit, maybe I'll do a geostationary orbit.
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The theme song from Armaggedon
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Even if unity supported multithreading, it might not work. It might not be possible to multithread the physics calculations, because the calculations of each part of the ship are not independent of each other. However, it should be possible to use GPUs to accelerate the calculations