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  1. I had the same thing happen with modified ION engines (hypercharged 300power) ... had them on a quad mount trying to lift over 30 tons ...the whole quad mount would pop off and the engines would be gone...chose the lower power (100 power) ones and the ship got into orbit without a problem..
  2. So there is no way at all to turn the ship back on? ... I flew around the whole solar system with the same/similar ship design ....solar panels as far as I know cant be opened ...they are the 4.5/sec ones ...so the ship has the power and the fuel.. I think they should let us have some sort of "power on" button some where in case this happens again.. My fault for wanting to save a bit of power ...didn't know you couldn't click on them again to turn things back on.. :-P After im done with my moon base I guess ill got get the kerbs..they should be still alive ..even though they are orbiting the sun atm.. and yeah those ion engines are the 300 power ones ...if you put 4 on a small capsule with a few LARGE batteries you will bolt out of Kerbin atmosphere in a few seconds ...with some crazy distortion...wanted to use them to carry over 20tons ..at 18plus tons though the engines rip off the ship when turning to get into a stable orbit :-P
  3. I want to know how I can power the ship up again? ...I have 6 kerbs in that thing for a base.. The ship has more than enough power and fuel to travel still.. I tried clicking on the red circles ....but those didn't turn it back on.. pics to show what I mean... http://i303.photobucket.com/albums/nn134/BES12000/KSP/screenshot3.jpg~original http://i303.photobucket.com/albums/nn134/BES12000/KSP/screenshot2-1.jpg~original http://i303.photobucket.com/albums/nn134/BES12000/KSP/screenshot0.jpg~original http://i303.photobucket.com/albums/nn134/BES12000/KSP/screenshot1.jpg~original I looked at the wiki and didn't find anything about this.. im guessing im screwed and would have to fly another ship to it ..
  4. Personally im annoyed by the way the game loads up add-ons ... it should NOT have to load up every single one of them on start up... things could be loaded on the fly instead ...and shut off if not needed. Seriously ...its a 32bit program with mod support but your restricted to a small amount because it has to load up every single file before hand and use up all the ram in a 32bit space.. I have 16GIGS of ram and a 64bit OS ..so its even more annoying .. They need to find a better way to handle things .. I have a bunch of cool mods I want to use but the game keeps crashing because it keeps hitting the memory limit.. so thanks for the info ..I will try to reduce the mods I have to 20 or less...
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