I love the new career mode. Having to balance my personal goals with not just the restrictions on research but also having to fund my exploits has made this game immensely more entertaining and challenging to me. However, I've been playing with the kethane mod and started thinking that there should be other ways to get cash besides just the missions (which are mainly testing out parts in various locations). The two thoughts that came to mind were Grants and Sales. The Idea for Grants was that a company (probably one of the ones that gives you missions) would provide a large amount of funds every X days, but that they require certain features to be maintained, such as a constant base on the Mun, a certain number of flights reaching Duna, or taking a certain number of passengers to Minimus. Something like that so that you receive funds but have a quota of something that you have to fill each month. The idea on sales was that vanilla KSP could include the option of selling things like surface samples from other places as opposed to researching them. This would provide incentive to keep going back to the Mun after you've gotten all the research from it to help fund future missions by "selling moon rocks." With this UI available, modders would be able to go in and add in things like selling kethane. I'd have loads of fun orchestrating a kethane mine on the Mun and transport back so I could sell it to pay for my journeys to other places. I would think that like research, value would go down as you get more of the same thing, but its value would last longer in my mind. Anyway, what thoughts do you guys have about this?