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elMestre

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Everything posted by elMestre

  1. Hello Deomys I'm also too lazy to do it myself (knowiing someone else did the Job) I join to the petition for the re-upload /lik fix please! Cheers and Thanks... and Homer to your mobile!
  2. Hi sumghai 1st- thanks for what you did: Really tanks for using your time on making mods, and publishing them 2nd - In ma windows 32 bits, the service module is missing, but on the Mac everythingworks OK any ideas?
  3. Well, I always had been that shy guy that sits quiet in the corner, waiting for other people to come and try to know me. Since I tried waiting so hard, and for so long time, and It didn't worked, I decided that I have to change something
  4. U're right. Double negation is Absolutely wrong in English. Correct is: I can't promise it, or I promise nothing, but my mother language betrayed me
  5. Hi there, I humbly publish my first share This is the iKarus I I don't think is worth to share, but a couple persons saw a pic and said: I want it Make me feel so cool:cool: enough to bring it here. It will behave OK in stock, but will not work fine with FAR or Ferram -= .craft file =- (mediafire) Groups: 4 - Toggle Engines 5 - Toggle Engines Mode 10 - Solar Panels Well, not sure If I have to say anything else. Happy Kerbaling
  6. Yes, no problem As you like It I will post it in the exchange, and set a link here Most likely on the weekend, I will try today, but can't promise nothing
  7. Hello and thanks to everybody. More than help, I came looking for company I've been playing (and reading in the Forum) last year and half By the way, just after posting this image... I said myself hat I accomplished what I wanted playing vanilla. I set up my repository and... ls GameData/ 000_Toolbar IntakeBuildAid ProceduralFairings ActiveTextureManagement KSP-AVC RealChute AmbientLightAdjustment KerbalEngineer SDHI AnimatedDecouplers KerbalIspDifficultyScaler ShipManifest ConnectedLivingSpace MP_Nazari SmokeScreen CrewManifest ModuleManager.2.5.9.dll Squad DeadlyReentry ModuleManager.ConfigCache Telemachus EnhancedNavBall ModuleManager.ConfigSHA ThunderAerospace FerramAerospaceResearch MordeFlag Trajectories FinalFrontier.dat NASAmission TriggerTech GameData Nereid toolbar-settings.dat ImprovedChaseCamera NodeResizer
  8. Well, I spend the day managing servers and using terminal, is more a point of : I don't want work after-work. Anyway noted: next week, when I'm back home, I will set up a Linux Gaming Environment (Never though I will said that)
  9. Could you give us more details on your system? I have serious issues at full res textures (game crash in 3~4 scene changes) In case anyone is interested mine is: MacBook Pro (Retina, 15-inch, Early 2013) [MacBookPro10,1] OS: Yosemite 10.10.2 Intel Core i7 2,4 GHz RAM 8 GB - - - Updated - - - Maybe I was not clear, but I was listing KSP versions, not the OS itself thanks for the notes on OpenGl. I already knew Active Texture Manager As for DDSLoader, my though that ATM already does the same process (PNG-> DDS) making DDS depreceated. But thanks to you, I looked again and the info i found in reddit leads me to thing they will work even better together
  10. Hello, I'm Carlos I'm bad introducing mySelf, neither making new friends, so everybody's welcome if try to reach me. If anyone's curious, i like mods, but right now just to try the game vanilla(unmodded) in hard campaign to take a look on the felling for new users. I'm doing things like this: (As requested : you can find the craft here )
  11. Hi there Note for admins: I kinda feel that this post belongs to support - mods, but it doesn't fit in the mandatory tags I've been watching lots of videos around with lots mods, but I'm unable to run them on my system without lots of crashes. So, I would like to discuss which is the best OS/config to make KSP run with lots of mods without crashes Also will be nice to discuss about certain mods that will improve this (as texture management) or making it worst. An it will be great if someone knows about a tool / tutorial / guidelines to read the crash logs, in order to determine which mods causes the memory leaks. So please, everybody: Lets try to build/set the best Kerbaling machine My personal thoughts and experiences: Windows 32 Windows 64 Linux 32 Linux 64 Mac OS Mavericks Hackintosh Well, thats what It comes to my mind in order to improve the use of more simultaneous mods, but please, feel free to share anything that can improve it. Happy Kerbaling
  12. Thanks for the note Also, will add that even you facilities are LVL3, max wheigth is still 18t. Anyone knows if there's gonna be a hotfix or we should wait till next train for functional w64 campaign? (I guess I'm should go ta a Linux partition only to play kerb)
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