First of all to everyone in this thread - I am sick of hearing about timewarp. STOP. Second of all, I am no computer programmer, so forgive me (and by all means, correct me!) if any or all of this is way off basis. Would it be possible to use telemetry data (such as data from Telemachus) to send positioning data back and forth between the two clients? It would be a scenario where each ship had to have a part active on the ship to send the data (as such these would be the only ships represented and seen by clients), the server ran the world clock, and each client ran an identical save. The saves would be updated according to the telemetry data (and at startup and close) and sent back and forth. Would this work or am I missing something in regards to the positional data being focused on a single ship? For ships further away or in a different SOI, I know there's another MP plugin out there that shows ships in map view regardless of SOI and does a pretty good job updating. Maybe implementing whatever they used as well? As well, ships that are further away don't need constant updating which would free up processing. And with the Telemachus style of calculating, anything that isn't actively being controlled just returns to rails again to save on calculations. Of course there are many other synchrosity/ownership issues such as docking, targeting, collisions, and part rendering/representation which I'm sure all come later. How off am I? Any of that good?