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Dysoch

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    Bottle Rocketeer
  1. now its working thx to your cfg file, but found another bug: when you redezvous and dock with your ship holding a science module, the module will not get megajoules from the reactor and therefor cant research or do anything(except turning on lights). a quick trip to the space center and then back to the craft fixed this.
  2. fractal, you say that locked isnt something to worry about, but when i press start research, nothing happens. lights are alwyas on, electrolysis doesnt work, hell the whole module doesnt work. i should also mention, when i update to the newest version (deleted the old one, put in new) it worked. then i closed the game, did something else(not ksp related), then started the game again. now it wont work no matter what, it shows in the gui (right click part) this: R: L: E: Status: Locked and the normal buttons. the thermal rocket nozzle are connected right to the reactor. i dont know why it wont work. i took a look at the warpplugin.cfg, it is there, but no text what so ever. ill try deleting the mod, and installing it anew. will give you the result tomorrow
  3. Fractal, after using your mod i was hooked! love the work you have done, but a few bugs i have: (using the newest version (0.4.2) 1) The science module: again the bug that you had fixed in latest update, not working. says its locked (it has crew). this is constant in my ksp_output.log: NullReferenceException: Object reference not set to an instance of an object at ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg, System.Int32& index, .ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg) [0x00000] in <filename unknown>:0 at ConfigNode.Load (System.String fileFullName) [0x00000] in <filename unknown>:0 at FNPlugin.ScienceModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+ .MoveNext () [0x00000] in <filename unknown>:0 2) the science module again: the same bug that people reported with the center mass being shifted. i know what happens, the science module goes down (saw this thanks to struts) it keeps going down every few km during launch, and even in orbit when you start time-warp (but then it quickly shifts back) 3) i have a craft with 8 thermal rocket nozzles (connected to antimatter reactors) they do not work as one, when i throttle, all work, then they quickly die out 1 by 1 till there is one left (this keeps working, and yes, i have enough thermal power) 4) the 2.5m nuclear reactor: it will not work correctly, meaning: it does not add its thermal power to the pool, no matter what i try. it simply wont produce thermal power, but when i shut it of, the thermal power drops. then i turn it on, and the thermal power stays the same with no increase or decrease. hope you can fix them, and if you need anything, just ask. list of mods: DROMOMAN robot arm, Extraplanetary Launchpads, ICBM Silo, ISA Map sat dev 4.0, Kerbincity, Kerbtown plugin, Kethane, KSPinterstellar (0.4.2!), Infernal Robotics, Mechjeb, ModularFuelTank, OrbitalCon Redux, Roverwheelpack (by TT), All Fustek mods, KAS, Quantum Struts,Remote Tech, HL Shields and Platform, HL Submarines, HL Airships, KW Rockettry, TT Mod Wheels, B9, Chatterer, CrewManifest, Engineer Redux, KerbalAlarmClock, Subassembly Manager, TacFuelBalancer, Carrier and Boat pack, EditorExtensions, Firespitter, HollowShipHulls, Ion Pack, Kosmos, PartGroupFilter, Pegasus(by Wayland), ProcFairings, Lazor and Robotics arm by Romfarer. NO, My system can handle it! (for as people would say my system cant handle it!) System Specs: AMD FX-8350 8-Core Nvidia GeForce GTX 660 2GB DDR5 Kingston Ram (2x4gb at 633mhz, will be upgraded to 4x8gb 1866 mhz in 2 days) Samsung 125gb SSD Drive for extra power for my system files
  4. great mod, but with the new kethane (0.7.7) the scanners from kethane no longer scan for your resources. tried adding lines to the scanner, no work
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