Fractal, after using your mod i was hooked! love the work you have done, but a few bugs i have: (using the newest version (0.4.2) 1) The science module: again the bug that you had fixed in latest update, not working. says its locked (it has crew). this is constant in my ksp_output.log: NullReferenceException: Object reference not set to an instance of an object at ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg, System.Int32& index, .ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg) [0x00000] in <filename unknown>:0 at ConfigNode.Load (System.String fileFullName) [0x00000] in <filename unknown>:0 at FNPlugin.ScienceModule.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+ .MoveNext () [0x00000] in <filename unknown>:0 2) the science module again: the same bug that people reported with the center mass being shifted. i know what happens, the science module goes down (saw this thanks to struts) it keeps going down every few km during launch, and even in orbit when you start time-warp (but then it quickly shifts back) 3) i have a craft with 8 thermal rocket nozzles (connected to antimatter reactors) they do not work as one, when i throttle, all work, then they quickly die out 1 by 1 till there is one left (this keeps working, and yes, i have enough thermal power) 4) the 2.5m nuclear reactor: it will not work correctly, meaning: it does not add its thermal power to the pool, no matter what i try. it simply wont produce thermal power, but when i shut it of, the thermal power drops. then i turn it on, and the thermal power stays the same with no increase or decrease. hope you can fix them, and if you need anything, just ask. list of mods: DROMOMAN robot arm, Extraplanetary Launchpads, ICBM Silo, ISA Map sat dev 4.0, Kerbincity, Kerbtown plugin, Kethane, KSPinterstellar (0.4.2!), Infernal Robotics, Mechjeb, ModularFuelTank, OrbitalCon Redux, Roverwheelpack (by TT), All Fustek mods, KAS, Quantum Struts,Remote Tech, HL Shields and Platform, HL Submarines, HL Airships, KW Rockettry, TT Mod Wheels, B9, Chatterer, CrewManifest, Engineer Redux, KerbalAlarmClock, Subassembly Manager, TacFuelBalancer, Carrier and Boat pack, EditorExtensions, Firespitter, HollowShipHulls, Ion Pack, Kosmos, PartGroupFilter, Pegasus(by Wayland), ProcFairings, Lazor and Robotics arm by Romfarer. NO, My system can handle it! (for as people would say my system cant handle it!) System Specs: AMD FX-8350 8-Core Nvidia GeForce GTX 660 2GB DDR5 Kingston Ram (2x4gb at 633mhz, will be upgraded to 4x8gb 1866 mhz in 2 days) Samsung 125gb SSD Drive for extra power for my system files