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nearlyNon

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    Bottle Rocketeer
  1. How to reproduce: Load up game. Create any rocket of any design. Simulate or build vessel then launch it. Camera will stop responding, staging menu will stop responding, right clicking on vessel parts will still work. The camera will continue not responding in the VAB, and once you go back to the main space center screen it will be frozen at a low-altitude 90 degree angle between the VAB and the SPH. Happens in DMP and singleplayer, and all game modes. Installed mods: http://imgur.com/Qe5tTCD,KWImSSQ,M6eddg3,nFE8Zfd Log: https://dl.dropboxusercontent.com/u/59894637/log.txt
  2. In FAR I keep straight until I reach 2300 meters, then I pitch to 5 degrees and disable SAS. By this point I've reached 100 m/s without getting too fast to turn.
  3. Windows 8.1 Professional AMD FX 6100 (six cores) 8192 MB RAM AMD Radeon HD 5450 A huge paging file, DDSLoader, and Active Texture Management (Aggressive). I'm using Astronomer's configs as well, and Astronomer's Visuals. As many settings as possible are on low except for textures (since it stupidly blurs the navball and other icon textures). I have the ritual of closing all other programs but Steam, a recorder program, and one tab of Chrome for the Blogger interface. I average around 30 FPS at the KSC.
  4. Do you need to clear ATM's cache for any effects?
  5. Generally, if something is loaded, it does effect memory blueprint. But if you have ATM or Texture Replacer (not sure which, I know one of these did something about unused textures' memory usage) it might help.
  6. actually the interpreter is smart enough to determine that that's a floating point number rather than an end of command. only through hacky "if the next thing after this is a number" ways though.
  7. Am I the only one having issues with getting the terminal to go into focus? It won't come into focus at ALL for me, but it still lets me type into it because of that one bug already listed, meaning I try to get it in focus by clicking on it, and it seems like it works but instead as soon as I have to hit space ("edit launch" for instance)... kaboom.
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