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Antikris

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    Bottle Rocketeer
  1. That might have something to do with TweakScale. I updated that and then my TS problems went away.
  2. I love this mod. I'm doing some nuclear tests with it in Kerbin's desert and I was wondering whether it would be possible to detonate nukes manually beside from impact with the ground. I've tried various ways so far, like causing an explosion near it and even launching other BDA projectiles upon it, but nothing but the ground seems to set it off. If I can set it off manually I can try out air and sea bursts.
  3. - A lot of people who want to make geosynchronous orbit seem to focus a lot on getting a perfectly circular 2868.75km altitude orbit using RCS and whatnot. I find it more feasible to aim for the altitude and when finetuning rather look for a perfect 6.00 hours orbital period (Engineer or MJ can tell you). Your Pe and Ap can be off slightly (they always are) but as long as you have that period right your probe will not drift off course. I have 3 geostats up for years and they are still at where I put them. - You can save yourself a lot of RCS by disabling SAS and just give it a gentle burst in the direction you want to go. Instead of holding down the RCS thrust buttons while SAS is working against you. - Aerobraking around Jool, aim for around 127km altitude at Pe. It should get you into Jool orbit with an Ap at Tylo. Raise your Pe at Ap, then you can plot a gravity assist around Tylo to go anywhere within the Jool system. - It's the most efficient to make inclination burns at the ascending or descending node of your target, whichever is furthest away from the gravity well you're both orbiting. Look for that white dotted line after you select a target.
  4. Tiny rovers is my thing lately. In general, I love making minimalistic, realistic-looking stuff.
  5. I'm in the last phase of sending unmanned probes to all places (in particular Urania, then I can drop the mod for RAM sake) and constructing my second generation of standard lifters. Then I'll reboot my manned program with new efforts to the Mun, a station in LKO, a shuttle program and preparations for a Mun base and a mission to Duna. My play hinges a lot on mods and RAM is quite a thing, so I'm not doing everything at once. Here is a selfie of the (failed) Aurora mission attempting to deliver a small surface probe to Lemoni in the Urania system. And the Altair 1-A launch vehicle.
  6. I've made several Saturn and Apollo missions last year, but for looks I consider this one to be my best so far. It didn't even wobble that much.
  7. How about reeling in KAS grapple hooks? This is how I 'landed' a probe on a no-gravity asteroid.
  8. Just a small tip: low orbit and high orbit around a planetary body appear to be different biomes where you can do separate experiments for the full bucket of points (and of course repeat for a reducing reward). Think about this before you circularize your craft into a low orbit of a foreign body: enter SOI at a low periaps, only burn as much insertion as is needed to establish a steep elliptical orbit, then do your experiments both at low periaps and high apoaps. It helps tremendously to have a load of battery packs (or solar panels) at this point for data transfer. Then you can continue by either circularizing a low orbit / land at low fuel cost by burning at low velocity apoaps / escape orbit for your next stop by burning economically at your high velocity periaps. I took my lightweight unmanned probe on a tour around Mun, Minmus and then out of Kerbal SOI this way, raking in hundreds and hundreds of science points. If I hadn't collected its science already I could have started the tour with one elliptical around Kerbin as well before starting my Mun transfer burn.
  9. Nowadays everybody wanna talk like they got something to say But nothing comes out when they move their ships Just a bunch of kerbalish And motherf*****s act like they forgot about Dres
  10. If you recall how the Apollo astronauts went to the moon: a command and service module attached to a lunar landing module, which detached in lunar orbit, went down and back up, rendezvoused with the CM and then back to Earth. Mix a space station in there and you have what I've been building: Apollo-esque crafts dock there with a fresh crew, resupply the station and take the docked surface module down to the Mun. The station started with a science module as a means to examine rock samples in orbit instead of on Kerbin, allowing multiple surface expeditions per mission. Then a docking module was added with an antenna and solar panel array adding to the station's self-sustainability. Then a habitat module came and the station could now support a permanent crew roster. Subsequent missions brought another surface lander and a large fuel tank to initially refill the landers. Then the moment came to start a surface base; habitat module and mining drones arrived and docked for later transfer to the surface. Once a mining unit was up the small surface base could sustain the landers by itself. Fuel refills of the station by arriving crafts now served a new purpose: to refuel an unmanned drone that travels between the surface and the station and delivers unpowered base modules. For a while I was thinking about refueling the station from the mining operations on the surface, make it fully independent from Kerbin supply, but so far the fuel that is spent by a dedicated transport drone to ascend the Mun and rendezvous with the station in orbit (and then return to the surface) is too much for just that purpose alone, IMO. The light LM's however already ferry personel up and down and are much more practical to also carry excess fuel to the station. Maybe I can work out a slingshot system of some sort, though... Anyway, the entire setup here is supposed to be an exercise in logistics where fuel and redundancy play a central role. I posted an infographic in another thread.
  11. Thanks. If I had the time and the skill I would love to make a kerbal theme illustrated infographic like the ones typical in popular science magazines.
  12. Dabbling around with Photoshop during breaks at work.
  13. My modular Mun orbital station supporting a surface base that's under development. Plus a nerdy infographic giving an overview of the whole setup.
  14. Is that RemoteTech2 combined with MechJeb2? I tried that but - even with manual control - engines would pulse and stutter; the bug basically ruins every mission I attempted. Did you find a way to overcome this bug?
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