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[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
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[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
Yes, they're all switched back to the firespitter animation modules. When sp+ was rolled into ksp i recommended we adopt the stock animation module since firespitter was looking more and more abandoned back then, so we did, but like i said it messed up the animations for some folk and people started complaining in the thread so we switched them back. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
The animations were all switched to stock at one point, but I guess it messed up the landing gear animations for some since they were exported for use with firespitter. They were switched back to firespitter in another update. Check the changelog. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
Well, as far as the patches go, helldiver did correspond with me a while ago about creating an option for the support patches in the installer. That was the whole point of my blogpost to get feedback on whether they should be included (I didn't received much, by the way) since I don't believe any one of the testers uses them. I'll be sure to include a tick box for those two specific patches (in the least) in the next version of the installer. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
I think I may shed some light on this. There is another two patches for DRE that are included with the KSOS. They were written by Nazari. I believe this is what starwaster is referring to. // WIP config for Deadly Reentry compatibility of Kerbin Shuttle Orbiter // contact: Nazari1382 on forum (ksp official) @PART[thrustmaxkso]:Final { @maxTemp = 2424 @MODULE[ModuleEnginesFX] { @heatProduction = 215 } } @PART[boosterkso]:Final { @maxTemp = 2520 @MODULE[ModuleEnginesFX] { @heatProduction = 250 } } @PART[omskso] { @maxTemp = 2220 @MODULE[ModuleEngines] { @heatProduction = 150 } } @PART[avionicskso] { @maxTemp = 1450 } @PART[tailrudderkso] { @maxTemp = 1450 } @PART[KSO_Cabin] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[cgholdkso] { @maxTemp = 1700 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[rearkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[leftwingkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[rightwingkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[noseconekso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 25% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[nosegearkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 25% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[rightgearkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[leftgearkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[rearplanekso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[leftelevkso] { @maxTemp = 1500 MODULE { name = ModuleHeatShield direction = 0, 0, 1 // underside of fuselage reflective = 0.32 // 25% of heat is ignored at correct angle } } @PART[rightelevkso] { @maxTemp = 1500 MODULE { name = ModuleHeatShield direction = 0, 0, 1 // underside of fuselage reflective = 0.32 // 25% of heat is ignored at correct angle } } // WIP config for Deadly Reentry compatibility of Kerbin Shuttle Orbiter // contact: Nazari1382 on forum (ksp official) @PART[super25enginekso]:Final { @maxTemp = 2424 @MODULE[ModuleEnginesFX] { @heatProduction = 215 } } @PART[super25boosterkso]:Final { @maxTemp = 2520 @MODULE[ModuleEnginesFX] { @heatProduction = 250 } } @PART[omskso] { @maxTemp = 2220 @MODULE[ModuleEngines] { @heatProduction = 150 } } @PART[super25rudderkso] { @maxTemp = 1450 } @PART[KSO25_Cabin] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25wingLkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25wingRkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25nosekso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 25% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25nosegearkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 25% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25maingearRkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25maingearLkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.25 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25tailkso] { @maxTemp = 1500 MODULE { // this one is custom, and is a little thicker than most heat shields. name = ModuleHeatShield direction = 0, 0, 1 // bottom of pod reflective = 0.12 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 180 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } @PART[super25surfaceLkso] { @maxTemp = 1500 MODULE { name = ModuleHeatShield direction = 0, 0, 1 // underside of fuselage reflective = 0.32 // 25% of heat is ignored at correct angle } } @PART[super25surfaceRkso] { @maxTemp = 1500 MODULE { name = ModuleHeatShield direction = 0, 0, 1 // underside of fuselage reflective = 0.32 // 25% of heat is ignored at correct angle } } One of the main issues with these pathes is they do not check for whether DRE is installed, so they are applied regardless of whether folks are using DRE or not. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
Yeah, I would incorporate this patch into the installer version (and I also included it for the tug) but no matter what I submit to helldiver and nazari it never seems to make it over into the manual install packs. This is correct. Once everything is ironed out an installer will be compiled again for everyone. Sorry for the wait. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
You guys need to chill with the textures. KSP is quite bad at managing memory and video memory, which is no fault of helldiver's. You really want something done about it? Then bug squad about it. We have no control over KSP's memory management. ATM, force-opengl, running 64bit linux... these are all workarounds the community has come up with for the shortcomings of squad's game. The real killer is interiors, as far as I understand. The KSOS has many interiors and, from what I understand, it's not possible to have interiors share resources which bloats memory requirements. So if that's still the case, then head on over to one of squad's threads and share your opinion about it instead of making it helldiver's problem. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
It's really no surprise. I don't know why anybody is surprised by this anymore. But thank you for letting us know anyway. I won't be able to do any testing until the weekend. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
And to add to that: please don't come here day one (when KSP 1.0 is released) and request an update or spam the thread with "please update" or "it broken." We know already. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
Nobody's going to know until we get the new aero model and get a chance to react to it. Mods are reactive, not proactive. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
Could possibly also be failing RAM. That can cause a lot of unpredictable behavior. It might be worth your time to use memtest on your system, Mods_o_joy, if you would like to rule that out as a possibility. If you have a linux live disk, just about all those come bundled with memtest. I believe windows has their own version of a RAM diagnostic software on their rescue disk as well. There are also HDD testing software out there as well if you believe that to be the issue, such as crystaldiskinfo and hdtune. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
If you would like any help with that a KSP crash log would help. Otherwise, we're just guessing. If I had to guess though, I'd say it's RAM related since your system crashed. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
Check out this post: http://forum.kerbalspaceprogram.com/threads/68429-0-90-Kerbin-Shuttle-Orbiter-System-v4-13?p=1441398&highlight=rover#post1441398 The wheels/tires for rovers/trucks/sedans of this mod have to be clocked properly to work. The index reference is on the inside edge of each wheel. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
Interesting. I wonder who put it on CKAN. -
[0.90] Kerbin Shuttle Orbiter System v4.13
qnistNAMEERF replied to helldiver's topic in KSP1 Mod Releases
It's not on CKAN. I recommend you try out the installer if you don't want to install KSOS manually. It's just like installing any other program.