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CressAlbane

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Posts posted by CressAlbane

  1. Not sure if this is the right spot for this, but suddenly one of my crafts was removed from both my (client) universe and the host's universe. We didn't find any way to recover it.

    I was approaching the craft (launched by me) in another craft launched by me. I then used the ] key to switch control to the other craft. This caused immediate desynchronization, and when it was done loading, the craft I attempted to switch to had vanished from both of our map views (and was no longer present in space).

  2. Hello all, thought I would share my most recent design. This really has no practical purpose except looking (IMO) awesome and having a neat staging ability.

    Here it is looking great on the Runway:

    2013-10-19_00018.jpg

    Accelerating using those jet engines:

    2013-10-19_00020.jpg

    Wait, what's this?

    2013-10-19_00021.jpg

    Aw, yeah! Motorcycle!

    2013-10-19_00022.jpg

    Further images, including end-of-the-Runway jump, can be found in this album:

    https://www.dropbox.com/sh/v3n1fx28r1zq3y2/7jvZ1_PrNn

    Here is the craft file: https://dl.dropboxusercontent.com/u/53849578/Kaboom.zip

    Some advice if you plan to drive it: Keep SAS activated, but tap F to level out after using rover wheels to turn. Don't go too fast with the first stage, as it is prone to drifting left or right above 80 m/s.

    I plan to slightly refine the design, and possibly add some jump jets on the first stage and other stuff on top of the first stage. What do you all think? I used a neat system of wheels, with landing gear activated during engine burns and rover wheels for turning and maneuvering, that I copied from one of my friends. Anyway, any feedback, advice, or comments?

  3. I agree with the idea that there should be separate "pools" of science for transmitting and recovering. Even if I transmit tons of times about something, there should still be some value in bringing it back (which is a challenge and makes the science process more fun). One easy way to encourage this would be making it possible to store multiple experiments in a goo pod / material lab.

  4. This is one sweet VTOL. I might need to emulate it a bit for my next craft, if you don't mind!

    And, because I care:

    The Bulldog comes in two main flavours, firstly there's the long range LV-N powered Routemaster model, which uses it's monstrous drop-tanks to pull off some impressive feats of endurance.

    Should be

    The Bulldog comes in two main flavours. Firstly, there's the long range LV-N powered Routemaster model, which uses its monstrous drop-tanks to pull off some impressive feats of endurance.
  5. ^ Whoah, awesome!

    Today I launched the core of my space station, Toshi Station, into orbit.

    Next, I tried to launch a crew module to dock with it (this will be my first attempt at docking). However, I accidentally burned in the wrong direction when trying to rendezvous, and when I quick loaded, I was back on the Launchpad. Hopefully I can complete the mission tomorrow!

  6. Here's a rover I've recently put into place on the Mun and had a lot of fun running.

    2013-09-14_00028.jpg

    2013-09-14_00014.jpg

    The rover uses a strong reaction wheel to control flipping. Note that if your rover throttle key is the same as one of the rotational axes, you may have trouble driving. Included in the craft file is the lander that I used to deliver the rover onto the Mun.

    Here's an album of other images:

    https://www.dropbox.com/sh/ny960hz2lzqmaxc/pux51hfRHp

    Finally, the link to the craft file: https://dl.dropboxusercontent.com/u/53849578/Muver%20%28stock%29.craft

    This file is the stock version. I originally designed the rover for use with the Kethane mod and the Extraplanetary Launchpads mod, so the space where I had placed the scanners (on top of the reaction wheels) is now empty.

  7. I purchased this game about a month ago, and I have been greatly enjoying it. My biggest accomplishments so far have been Mun-related, including landing a 21-person living quarters on the Mun in a shared save with some of my friends! I've browsed some of the topics here before, so I am looking forward to increasing my Kerbal Space Program knowledge and finding out more about the community!

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