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Pogosi

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Posts posted by Pogosi

  1. 12 hours ago, Nertea said:

    I was not able to reproduce this! Here's what I did (I had to change some steps, because your setup doesn't actually work - 2 medium TCS (200kW each) is not enough to cool 1x MX-2S reactor (3500 kW) and will cause nigh-instant overheat. It's a little weird that you were able to do this in the first place, maybe that's part of the problem):

    1. Built the following vessel

    • 1x Mk1-3 Command pod
    • 4x Medium TCS
    • 1x MX-1 GARNET Fission Reactor

    2. Launched to pad, started reactor, extended radiators.

    • Base vessel EC is 350, 200 from reactor, 150 from command pod

    3. Engaged timewarp to max, observed ETC kicking in:

    • Vessel EC is 1750, 200 from reactor, command pod has been expanded to 1550.

    4. Quicksaved, then quickloaded immediately (without stopping timewarp)

    • Vessel EC is 350, 200 from reactor, 150 from command pod

    This all seems fine. So, I'm going to need more information. If you could try that sequence with those parts, it would be great

    Additionally:

    • Before doing this, turn on the DBS debug (GameData/DynamicBatteryStorage/DynamicBatteryStorageSettings.cfg, change DebugMode to true)
    • Open the NF Systems Manager window and screencap it when at max timewarp (you should see a section called Dynamic Battery Adjustment)
    • Provide your log of this event
    • Provide your ModuleManager cache
    • Provide a modlist. 

    I've PM'd you

  2. Managed to replicate multiple times on launchpad in new save, can add mods and logs if needed: 

    Mk1-3 command pod

    2x Thermal Control System (Medium)

    MX-2S 'Prometheus' Fission Reactor

     

    1. Start time warp (not physical)

    2. Quicksave while warping

    3. Load Quicksave

     

    Stored EC at 1x is the same as it was while warping. 

  3. Anyone else have a bug where the reactors from NFE have very high levels of stored electric charge (~10,000 times as much as it should)? Every reactor used for an extended period of time seems to get this bug. I think its linked to time warping but I am unsure. 

     

    EDIT: Actually the new amount of EC stored is much higher than 10,000 times more. The electric charge resouce bar number overflows above and below the bar itself

  4. Hey guys, just finished making a new ship, I like the design, but am having some trouble making a launcher for it (Don't want obvious strut marks).

    CZLUYpf.jpg

    Nice view from the top.

    bkfQOg9.jpg

    A more dramatic view.

    Anyway, It has 6 Lv-Ns powering it and just over 8000m/s Delta-V (According to mechjeb) weighs in at 140t and has 264 parts.

    It has 16 docking ports- 1 sr docking port, 3 Normal and 12 small docking ports. (Bit OTT I know)

    It has room for a small fighter in the back, I will give craft file if wanted. :)

    My main problem is a launcher for it, if anyone could give me a link or a craft file for one it would be much appreciated.

    Here is the download (Hopefully works) http://www./download/gvl16gp54cto44s/Torchship.craft

    Thanks...

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