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Kadron

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Everything posted by Kadron

  1. I was wondering if there were any plans on adding any modifiers into the calculations on the ARM contracts that involve D and E class asteroids. As it stands I'm looking at a contract to orbit a Class E around Minmus for advance of 56,250 reward of 337,500 funds 844 science and 1688 rep. The funds value is Way under what would be required for this contract. I've actually built a vessel I feel is fully capable of doing this with virtually all stock parts outside TAC, and Remote Tech stuff in a single launch. I managed to rework it several times and get its cost to just over 6,100,000 for the launch. Early prototypes exceeded 8 million. Seeing as how the rewards don't even reach 500k, I think it'd be good to add another variable to adjust the rewards for the larger asteroids as they require Significant resources and engineering above the returns and don't just become contracts people just pass up. Besides that I'd be interested in seeing how other people tackle the idea of Class E asteroid orbiting, and ejections.
  2. The prices for many of the tanks and boosters are only reporting the empty pricing when full in VAB/SPH. Example: BACC reports as 190 instead of 700, as it has 510 cost on fuel. Similar issue with the other stock items tweakable with fuel. This appears something in the tweakscale mod in how it handles initial pricing of tanks. Pretty sure this is what's causing the negative recovery prices.
  3. Added the 9x series requested by user "WhatDoesThisButtonDo" and the Mega lifter craft files with test payloads from My album.
  4. It's just parts and currently 1 basic launch ship. Will add the Smoked Onion possibly in a MK2 version in the next few days. I'll try to get around to the T8-9x it shouldn't be hard I can just prune out the 17 If you dont mind Sr beams or I can work out the Jr's which isn't really hard after the 41x
  5. I'm actually trying to use his to benchmark the t8-41x-b. He used 55 MainSails and 12 lv t30s. Im attempting with just 41 mainsails and 8 Lvt30s for a dead lift of 17 tanks . I'm using a t8-17-x as a topper for the load right now. and onion staging to maintain the higher TWR similar to him Almost got it. only spent 1/2 the day so far on it. If i get it working ill post the craft it's a tricky one.
  6. Nelrick's Shipyard Welded Thrust plates by Kadron T8 Mega Lift Systems 2.0 2.0 Now with 8x node symmetry upon popular demandinitially not included due to symmetry bugs Also cleaner cfg files so previous installers will want to overwrite their part CFG files. Includes Megalifters "Smoked Onions MK1 & 2" with their test payloads of 17 jumbo tanks The Mk1 is the exact craft used in the launch! evidently my module manager kept the craft file clean, album also now includes a shot of MK2 in orbit Check the 3rd album to see 926t make it to LKO 99.99% stock. Both MK1 & Mk2 has been tested loadable in otherwise unmodded KSP installs (just this pack installed). MJ2 pilot tested under these settings as well. Warning you may still have a structural failure when flying to orbit turn altitudes 10-70 km turn shape 40% autowarp limit to terminal velocity smooth throttle. -----Update[0.21].3----- Added 9x series and the crafts for the Smoked Onion Mk1 witth it's test payload and the MK2 Tested and verified usable in otherwise Clean installs. Any Attempts to let Mechjeb actually pilot these vehicles will most likely crash your game. If the ships themselves don't. -----Update[0.21].2----- Now includes 41b test craft created for the album tutorial on how to set one of the plates up -----Update[0.21].1----- Upon Request I've added the single plate just attached to an I-beam in both commonly used stock sizes images included in Album below Installation Download off the spaceport here Drop the GameData and Ships folders into your main KSP install folder. (the one with KSP.exe). [highlight]Merge the folders when prompted.[/highlight] The goods Having gotten tired of the inability to snap beams on both sides to surfaces for a stable structure, and in attempts to reduce the load on my computer I began doing Config welds of Stock Beams and plates. This soon lead to whole Plates which quickly escalated to the T8-41x. I have decided to share them with the community and may add more things in the future. Currently includes: T1-Jr Parts welded: 2 Usable 1×1 panels: 1 T1-200 Parts welded: 2 Usable 1×1 panels: 1 T8-9x-b1 Parts welded: 17 Usable 1×1 panels: 9 T8-9x-b2 Parts welded: 25 Usable 1×1 panels: 9 T8-17x Parts welded: 41 Usable 1×1 panels: 17 T8-25x-a Parts welded: 57 Usable 1×1 panels: 25 T8-25x-b Parts welded: 65 Usable 1×1 panels: 25 T8-33x-b Parts welded: 91 Usable 1×1 panels: 33 T8-41x-b Parts welded: 107 Usable 1×1 panels: 41 ------------------------SHIPS----------------------------------------- 41b Test Craft low-mid weight loads (low-mid for mega lifters that is) 722 parts aspargus staging set with sepratrons, and strutted. Nelrick tested. It is barebones but capable of having over 10 jumbos of fuel in orbit as is. Smoked Onion Mk1 with Test Payload--Exact craft used in album.. RCS not balanced. Missing 8th solar panel and lights just like it's test launch Parts: 1633 Smoked Onion Mk2 with Test Payload-- improved escape vehicle doubles as a lander now, all 8 solar panels, more batteries, and LIGHTS. RCS not balanced my balanced version crashes the game before orbit every time.... Parts: 1711 TPP images of items included Album Tutorial on assembly and the creation of 41b example.craft T8-MLS "Smoked Onion MK1" showcasing t8-41x-b and t8-17x-a in this mainden voyage Mod edit:
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