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texasjakit

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  1. Yeah, all of these just miss the mark far enough for me to still want to create one myself. But I don't know if that's just me, or if anyone else is interested in it as well.
  2. I know there is a SpaceX mod, but I hate that thing. It's not Kerbal enough (at all). All I really want is some great radial mounted thrusters for a dragon-like pod; a first stage engine that really works for re-entry and landing; and those massive landing legs (maybe), and maybe some waffle air flaps, but airbreaks should work just fine. I am a motion graphics guy that can create parts and even edit the part files, and whatever. But setting it up with module manager, and any heavy coding (bug testing, or updating) may put me in a bind. Anyone interested in spearheading this, or helping?
  3. Since I don't see the source code anywhere, PLEASE PLEASE, PLEASE add another node on top of the adaptive fairing part. connector 'top1'. like 'top2'. this will allow people to add like an engine cluster without having to lug around that big fat adaptive fairing part. this is what a lot of mods are doing for cargo parts (which is exactly what this adaptive fairing part is. If I add this to the part file, it doesn't stick to the same height as the adaptive parts. thanks so much.
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