-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by TheGreatSkeeve
-
-
If you want to launch a rover on a rocket, try making a subassembly of everything except the starting part and just taking it over to the VAB.
Also, for building rovers, try using 2 radially attached girder segments to the Rovemax part and putting the rover wheels on the girder segments. It works like a charm for small 1-Kerbal rovers
-
With rovers, just translate the movement keys to IJKL instead of WSAD so you don't have to worry about SAS torque getting in the way (if you have it on your rover).
-
Abaddon is broken in the latest version, because the files for Bakaron are missing. This means that updating from an older version works fine, but a fresh install breaks the mod. You should probably fix that.
Just go into the Abaddon folder and open up the Abaddon.system file, take out the planetName=Bakaron line and it should work just fine.
By the way, Poryy, this is an awesome planet mod! With the exception of some texture problems, it runs fine
-
He oftenis forced to volunteers to experiment with whatever mod I happen to pick up.
-
Here's a rocket I made with 5 separate pods attached.
-
I am running KSP.exe on wine 1.5 on Xubuntu 13.04. The game starts just fine, and I can even go as far as editing craft, but after about 15 seconds in an assembly building, the game just decides to stop. Also, some of the part textures are black, and the frame around the parts menu is missing.
Computer specs:
CPU: Intel® Pentium® 4 CPU 2.40GHz (4)
RAM: 5936
GPU: Intel® Ivybridge Mobile (64MB)
SM: 30 (Direct3D 9.0c [igxprd32.dll 6.14.10.5218])
Picture:
https://www.facebook.com/photo.php?fbid=333076370170117&l=17cb118115
(sorry it's on Facebook; the upload photo option won't let me upload photos)
-
I always thought it would be cool to be able to attach an underwater-capable pod to a rocket. It would be cool to explore Laythe's oceans.
Disppearing Contracts
in KSP1 Gameplay Questions and Tutorials
Posted · Edited by TheGreatSkeeve
It might be a 32-bit problem. I am having the same problems as well on a 32-bit install, and I don't have any of those mods.