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Michael232

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Everything posted by Michael232

  1. It would be really nice to have companions for kerbals, like kerbal dog or kerbal giant cat. But if there would be kerbonaut girls, I won't make mixed crews - don't want them to do anything "funny" inside my rocket.
  2. Haha, I was as stupid as imitating "some-cool-design-I-saw-on-youtube" for my lifter. That was a good lesson, took me few days though. I'll do lifter my way and go to Eve. The engine part will still be copy though, too lazy to rebuild it and it should work anyway.
  3. Hey! I'm an idiot! I'll just copy him from a fresh game savefile!
  4. Is there way to respawn them right away? There's a mission only they are up to.
  5. That's a good question. It's highly possible that I killed the three before astronaut complex was implemented, so now I wonder where they are - they don't appear in either of "available", "assigned" or "lost in action" lists. I need someone like Jeb to go for Eve return mission.
  6. I am being lazy. All I have so far is a construction rover prototype.
  7. Well, it sure takes a lot of time (wouldn't be much of a challenge otherwise). Finally constructed lander, I'll go with this. In fact, it should take off from the right place, but it still needs some engines for landing. Perhaps I'll get it to the orbit tomorrow.
  8. Btw, even though you get no points for Kerbin base, there's nearly to no limit to it's size, so it's possible to outscore anyone by building stupendous Kerbin base.
  9. By the way, if there is some part that doesn't support fuel crossfeed between a docking port and fuel tank, would fuel transfer work?
  10. My plane usually goes like bounce - bounce - roll - structural failure - explosion. I'm getting suspicions that it might be not proper landing. Do you land on the runway, or what is the surface like? You can use Kerbal Engineer Redux to check your vertical and horizontal speed and try to land with different speed to see if the bounce stops.
  11. My first (and the only so far) space station. I planned to use it as fuel storage for some reusable crafts and as relay for kerbonauts waiting for shuttle back to Kerbin. But I didn't actually need it, so I occasionally added some modules, but it mostly hangs there all alone with just two kerbonauts (who are also forgotten on the station).
  12. Jool is more like secret boss. I mean, there is no even surface! Well, there is a "sea level", but still... One should be an ascent maniac to grasp the meaning of "ascent from the gas giant surface".
  13. Well, I have Kethane driller/converter base, and the challenge sounds fun. I should try it with fustek if I don't get too lazy.
  14. What makes you fly to Eve, choose something else if it's too much. This thread have kind of sparked my interest, I should try Eve return mission tonight.
  15. Kind of noob question, but what is editor extensions? For ecample, does part catalog count?
  16. Well, according to wiki, atmosphere starts at 69 ,077km. Anything higher won't fall.
  17. Oh my, found it on "already suggested" list under name "Multi re-couplers" by chance. I would never guess what "Multi re-couplers" means otherwise
  18. Why bother with lander? If your rover has enough punch, it can return to the orbit as well.
  19. I have a space ctation, but it'll be pretty useless on such a low orbit. What's the point of having station so low?
  20. I wanted to build big rover from stock parts. Well, I thought it was big before I saw this thread, now I want to build something even bigger Anyway, it works well. First version was unmanned and this one still has autopilot in case of emergency. But unlike first version, I took care to balance engines so landing became easier now. It won't get too far on it's own though, so it has docking port for some external source of thrust.
  21. Kimberly, I don't know the internal mechanics of the vehicle editor, but there's always a workaround Like treating group of details as one whenever any child-details attached to them. It will need some code to manage detail groups though. But even more challenging appears adding this function to the editor, looks like it works with nodes now, no idea how could it handle multi-point connection. Btw, if I am not mistaken, there's one more thing you can't do in the editor: you can't connect tank to other part (other tank, maybe) if the center of the tank is lower then the end of the part. Well, it would be much more clear with an image: a is possible, b is not.
  22. Hello! It would be nice to be able to connect not only one part to another, but one part to many parts. For example, if I place 4 beams parallel to each other, I can't then place structural panel on top of them, I can only connect panel's center to one of the beams. In some cases it is possible to make something close enough to original idea using struts, but some constructions are impossible even this way. Hope there wasn't ton of suggestions like that. Well, that's a minor issue anyway, the game is awesome and it's still possible to build almost anything if you have enough struts
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