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Bottle Rocketeer
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can't remove parts (carrer mode)
Phreak replied to MasterBurte's topic in KSP1 Technical Support (PC, modded installs)
Looks like RealChute is throwing some exceptions. Try getting rid of it and see if its fixed Just an FYI: You sometimes have to make sure to get the mod that is for the version of KSP you're playing. IE. using 1.0.5 mods for 1.0.4 can mess things up. -
Updated Kopernicus Tutorial Help
Phreak replied to SecurityAttack!'s topic in KSP1 Technical Support (PC, modded installs)
The Kopernicus GitHub repository has an examples folder you can download there. You just have to put them in a separate folder than the mod (But still in the gamedata folder). It also includes a basic set of tutorials to help you along. Cheers -
Problem with windows in IVA
Phreak replied to FélixBachiller's topic in KSP1 Technical Support (PC, modded installs)
Ok two things. First, graphical glitches usually occur when using a non-native resolution. Second, you may need to get RasterPropMonitor for the proper dependency for IVAs in FASA and other mods. Cheers P.S. Make sure you're all up to date with the mods. Edit: I thought I read your mod list, I feel dumb that you have RasterProp already. Ignore #2. -
Station science not working properly
Phreak replied to ToukieToucan's topic in KSP1 Technical Support (PC, modded installs)
Station science has not yet been updated to KSP 1.0.5. If you feel you completed the contract just use the cheat menu (Alt+F12) to complete it. There have been a few science bugs since the update (namely RemoteTech), I wouldn't be surprised if this mod has been affected too. -
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Game dies when fullscreened
Phreak replied to theon502's topic in KSP1 Technical Support (PC, modded installs)
You should probably post this to your original thread... We have no context to this post. You should probably look at this thread for us to help at all. -
Cant move at all in 1.05
Phreak replied to W1ntermute's topic in KSP1 Technical Support (PC, modded installs)
Check this thread out. it would help us help you. -
Maybe, but these forums are for supported versions of KSP only. Currently there is no support from the game developers for 64-bit Mac or Windows, so any glitches found don't have any fixes for them. Sorry. But if you run it in 32-bit version and still receive this glitch you can post your output_log file and we can find the culprit of this.
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There is currently no support for 64-bit on Windows or Mac. Sorry we can't help. Try running in 32-bit and if you get the same glitches post your output_log file. Cheers
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Cant move at all in 1.05
Phreak replied to W1ntermute's topic in KSP1 Technical Support (PC, modded installs)
At first glance you are using a LOT of outdated mods. I would make sure your mods support the version of KSP you are trying to run and are updated to the most current version. -
Ships just disappearing
Phreak replied to Jimbodiah's topic in KSP1 Technical Support (PC, modded installs)
Well I can tell you that Throttle Control Avionics seems to be the mod that is deleting the ships. You might want to post this as a bug to the developers of the mod. -
A lot of mods that you have conflict with KSP 1.0.5 though. MechJeb and Kopernicus just to name two. ChuteSafety should be removed because it is a stock feature in the newest version of KSP. Also, Make sure you have updated all your mods to the newest version. But if you want some more assistance, I would try loading the game with the mods, press Alt+F2 to open the debug console, let us know if you have any weird error messages. It would probably help even more if you post your Output_log file as well.
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I found out last night that if you save a ship off-center in the VAB or SPH it will be off-center when you launch the craft. Also, you should confirm that your mods are compatible with 1.0.5 (don't just copy your game data folder). I know that MechJeb is having several issues right now but will be updated soon.
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GAMEDATA Folder Copy
Phreak replied to Galileo's topic in KSP1 Technical Support (PC, modded installs)
No, not typically. I would suggest CKAN to you for downloading and installing mods quickly. You can export your mod list and import it on a fresh install and have the program do all the heavy lifting. If it's the same version of KSP though, you MIGHT be able to pull it off. I have tried this multiple times with older versions of KSP and ultimately it usually breaks my save or the game itself. Cheers