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About me
Bottle Rocketeer
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To hell and back. But didn't make it COMPLETELY back... GAME OVER YEAAAAAAAAAAH!!!!!
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Well, my ship caved in on itself. ._.
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I suggested this long ago
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Scientist in Space!
Hoagster35 replied to Hoagster35's topic in KSP1 Suggestions & Development Discussion
That sounds most astonishing. -
Possible Planet Additions (Revised)
Hoagster35 replied to Samio's topic in KSP1 Suggestions & Development Discussion
Breath taking. If these dont get added someone better make a mod. -
Scientist in Space!
Hoagster35 replied to Hoagster35's topic in KSP1 Suggestions & Development Discussion
What do you mean, like a computer within the capsule? -
Scientist in Space!
Hoagster35 replied to Hoagster35's topic in KSP1 Suggestions & Development Discussion
Yah that does sound good. And the arm could be implemented. Maybe the astronauts could go over there and grab them. -
Scientist in Space!
Hoagster35 replied to Hoagster35's topic in KSP1 Suggestions & Development Discussion
Ever since you said if they slip, I had this image of a distressed kerbal scientist just slowly floating off quietly say help. -
Scientist in Space!
Hoagster35 replied to Hoagster35's topic in KSP1 Suggestions & Development Discussion
Maybe each scientist could have a bio? Like a description on what they do. -
Scientist in Space!
Hoagster35 replied to Hoagster35's topic in KSP1 Suggestions & Development Discussion
I like that idea. I never even thought of that! -
I know that scientist have been suggested before, but I have a whole diffrent take on the scientist thing. First off, scientist will not be able to pilot, go into a command module or be able to go on EVA. These scientists will have a special capsule for just scientists called the, Scientific Purposes Only Container! This container is just for scientists, and them only! An astronaut will not be allowed clearly because the hatch has a sign that says... "NO ASTRONAUTS ALLOWED!" There would also be a sticky note inside the capsule with a joke involving Jeb, the reason why there are no more astronauts allowed in there. Jokes aside you might be asking why in the name of Jeb would we add scientists! They sound totally USELESS! The purpose of the scientists are that when you want to send information back to Kerbin, you have the ability to send more information back, more scientists, the more information! The scientific capsule will have 3 seats, so more capsules, more scientists. You will be able to hire scientist just like astronauts, but would cost more. You could also reference famous scientists that study astronomy. They would have stats such as... Intelligence, Fear, and Experience. It will take a while to study and find an explanation to the objects you found, this is where the scientists come in handy. The intelligence stat will determine the time to find an explanation, lower intelligence slower it takes, high intelligence, the fast it will be. Fear will at times stop the process of study mainly because they are afraid of what will happen in the future or afraid of the evidence the astronauts have discovered. This will determine the amount of times study will come to a stop as well as the longer it will be idle for. More fear, more frenquantly and longer the stops will be, less fear, less stops and the wait would be faster. Experience will determine more scientific data found within the sample. More experience, more data. You can assign 1 scientist to one thing, or have all of them figuring out what the sample is. More scientist, the faster the progression. When it is all said and done, you will have either a lot of data or very little data to send back. The capsule will have a very big window on one side of the capsule and the other side will have information pinned on a board. Their will be desks and strapped in chairs and sticky notes. The scientist you are controlling will be writing down notes. At times the scientists will find something on their own about space or the gravel of planets or whatever. Their will also be a small scientist compartment. Such as a one manned capsule, but for a scientist. This will allow for an escape capsule, but you will need a computer on it because they cannot pilot. I hope you consider my idea. As you can see I worked for along time coming up with these ideas. Thank you for reading!
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I think that we need somewhere where all of the kerbals hard work pays off. I think a Museum would be a great addition to the kerbal space center. Here you can find all the kerbals accomplishments. When ever you plant a new flag a kerbal would be carrying a camera that they carry so when you take a picture that picture would be sent to the Museum and you could write out the explanation of what happened that day, and if you don't like a picture you could send it to the "Top Secret" folder where you can decide to delete it or keep it there. The museum could also come in handy with money. The more objects in the museum the more tourists and that means more money! This could also hold another Celestial Bodies dirt or rock that you would bring back and put in the museum. The most uncommon things benefit you by having more tourists, increasing you money! The camera can be used anywhere, such as space walks, inside the capsules, planets, moons,etc. But (This will be tailored by another suggestion) if you were to send monkeys into space or whatever creature equivalent to monkeys up there, they can't use cameras. This will bring a bigger use of kerbals instead of using computer based rockets. There would also be a camera part for rovers. Such as the Curiosity rover. As well as a scoop thingy to scan rocks, BUT you can't bring rocks back! This would bring a greater use to kerbals. Tell me your take on the suggestion!
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This suggestion will be about thruster failures. I think that this addition would add more challenge to Kerbal Space Program. This could usually happen after launch in Kerbin's atmosphere or by entering another atmosphere (Laythe, Eve, Duna, Etc.) or by re-entering Kerbin's atmosphere. Of course, this won't be a common thing. It would be extremely rare, like maybe 2.35% chance or lower, so you wouldn't have to worry as much as you think you do. I think that this will add a slightly more bit of realism into the game. Some may not like the idea, plummeting into the ground when your one thruster failed, spinning out of control because 1 out of 3 thrusters failed. Listen though, wouldn't it be funny to tell you friends "Um yah, my rocket crashed into Luna because my thruster failed." Besides that, there must be a lot of things in Kerbal Space Program that you may not like it right after it happened, but your glad that its in the game. Thank you for reading, and I would appreciate your feedback. It's good to know what people like
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Auto Maneuver Planner
Hoagster35 replied to Hoagster35's topic in KSP1 Suggestions & Development Discussion
I don't understand if you guys know that I plan for this to be optional. It's for beginners. Don't like it turn it off. By the way, thank you for your feedback.