Hey guys, I have used KSP since v0.20, and find it a great improvement over lame spaceflight sims like Galaxy on Fire 2 (although you can blow stuff up there). However, the in-atmosphere aerodynamics model is not very good (actually quite terrible), and this is coming from someone who has also used some of the greatest (space)flight sims: FSX, Orbiter 2010 and X-Plane versions 8 to 10, inclusive. X-Plane in particular, implements this idea called 'blade element theory', where the surface of aircraft are broken down and the forces on each part calculated individually, and then combined to produce extremely realistic flight. Could it be possible to implement the same thing in KSP, seeing that even rockets can be affected by this? Link: http://wiki.x-plane.com/Appendix_A:_How_X-Plane_Works#Advantages_of_Blade_Element_Simulation