iLlama
Members-
Posts
36 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by iLlama
-
Career is the way to go! even Duncan from the Yogscast built a decent rocket in career mode! if you have seen his videos on sandbox KSP you know what i mean
-
The Versatility Marathon Challenge
iLlama replied to 700NitroXpress's topic in KSP1 Challenges & Mission ideas
HAHAHA eat your vegetables :-D good one! -
Exactly, you can build big from the start and if you are a newbie you are likely to do a mess and blame the game and not understanding what you did wrong (in that mess multiple things could have been done wrong and it's hard to figure out even for pros). career mode forces you to start simple, understand what the parts you have do and learn how to use them before giving you the new ones. not only that you also learn the basics of piloting and building because you need to do a step before making the next one (sub-orbit gives you an idea on how much fuel/thrust you need and how hard is your rocket to control before moving to orbital and screw those things up). I strongly recomand playing the career mode frist and then move on to sandbox when you feel more confident (but really career is still a lot of fun when you are good at the game i play it more than sandbox now, love it!). The wiki career it's fun for experienced players because it's hard, it's not designed for learning, go read some tutorials instead. Also stay away from cheats, they make things easy but that's not the point of the game so they spoil it a lot and it's not fun and challenging anymore! Happy launchings!
-
there is practically no difference in playing the campaign and using those simple rockets for learning because the unlocking process forces you to use those parts. a problem of copying those prebuilt ships is that you do not learn and understand how to use the parts properly because you are just copying so play in career mode.
-
This game is super awesome, but how much more can be expected of it?
iLlama replied to Unfawkable's topic in KSP1 Discussion
Do not worry this game is still in heavy development and has much more to offer, just look at the planned features and you will see we are very far from a finished product, i played KSP since 0.13 and even when it seemed this game reached it's final form something completely new was introduced: 3m stock parts, more planets, the SPH, new textures, docking, and so on… i'm sure that the devs won't let us down because they are geniuses and have ALOT of creativity! On the to do list there are still a proper areodynamic simulation (and wheater?), two more gas giants with moons, maybe an asteroid belt (?), biomes for all celestial bodies, a full career mode with money, ecc. and then whe have a plugin system and a modding community so fantastic that i'm sure we will recieve even more content (Ferram Aerospace Research, Remotetech, Deadly reentry, KSPX and Kerbal MultiPlayer are incredible examples of how the community can change the game even more than some updates do), so yes, this game has more to offer. Dude go buy this game! -
I would start with the campaign mode because it's hard to work with 160+ parts when you just got started and you don't know what those parts do and you end up building ****ty rockets. In this way you must start small and then grow bigger following logical steps. For example you can't rush for the mün in the first flight but you need to make a suborbital flight, then an orbital one, then a higher one, then a münar orbit and only then you can land on it because 1-now you unlocked the necessary parts AND you tried them before so you know what the parts do 2-now you know what you need for each step (how much fuel, electric charge, thrust and wich parts you need like parachutes, landing legs, power, winglets and so on), this makes the wiki campaign unnecessary. If i were you i'd stay away from cheats because with cheats you don't get every single aspect of the parts you are using and the maneuvers you are performing.
-
clever design!!!!
-
can i use hamachi?
-
Is there a proper tutorial on how to set up a KMP server?
-
[0.23][V1.5.6]Cabana Corp. Research & Development [03/02/14]
iLlama replied to BananaDealer's topic in KSP1 Mod Releases
the Xe-54/H2 Acquisition Device and the XR-1-Type Prototype Multi-Intake are completely overpowered! you get infinite delta-V by time-warping when you run out of fuel! it spoils the game so much, turning on infinite fuel doesn't make any difference! if you just bought KSP and you can't reach Eloo in the first mission it's normal because it's not supposed to be easy -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
iLlama replied to damny's topic in KSP1 Mod Development
looks awesome and adds a whole new use for probes (they weren't the best for gathering science)! keep it up this must be implemented in the game! -
I read a post saying that a manned lab that requires energy and crew will not be implemented because a thing that produces science based on time would break the game (you just use time warp and wait) but if you use the data system described in this post it is possible to have a manned lab that requires energy, kerbals AND supplies from KSC so you need to send rockets to your space station in order to perform experiments and it's not just playing the waiting game. science yeld from experiments depends on which planet you are orbiting/landed on so you can perform experiments in a base on kerbin's north pole but a space station around jool or a research facility landed on duna yelds more. hope you like my idea
-
.22 Feedback/Suggestions
iLlama replied to Caelib's topic in KSP1 Suggestions & Development Discussion
also planes are a bit useless at the beginning maybe that will need some fixing? -
Yes great thoughts! I hope the devs are going to implement thise features! it would make much more sense, and there would be an use for space stations, as well it will solve the problem i have with apollo style lander when nearly all the science is in the ship that isn't going back. I also would like a little lab for rovers like the one on the curiosity rover for processing samples directly on the surface, essential for unmanned probes that aren't going to come back.
-
KSP is so awesome
-
i was thinking that it cuold be stored in specific parts (like the capsule or science storage units) and with right click you can open a list of all the experiments performed and stored, then there would be a button for transmitting the data or transfer it into another storage unit (same way fuel transfer works) and when you retrieve the vessel the science counts as retrieved
-
yes, that would be extremely useful for apollo style landers (most of the science is stored into the lander and not in the coomand module) and for space stations (science modules don't need to be comm modules as well) and i think that is an essential feature that can lead to the possibility to store data in a different way than it's stored now and this means it could be keeped stored until you decide to transmit it, pass it to a docked vessel or simply retrieve the capsule, this may also lead to a science storage unit and science tugs.
-
Science outside of/after tech tree
iLlama replied to dlrk's topic in KSP1 Suggestions & Development Discussion
the information you get reading the description of the various planets could be unlocked afther experimentation, like surface gravity, atmosphere, radius, ..., and even the description itself -
that's a very good idea i had a similar one: read the science labs thread by me, sadly i didn't see this thread when i posted mine.
-
When you pick up a sample the scientific value dcreases if you just send back a report because you can't perform experiments and analyze it properly without a proper science lab, so it will be cool if you can attach scientific labs to your lander or rover so you can analyze samples and perform even more complex experiments in space, there would be a small one for rovers (like the one of the curiosity rover), a medium one for landers and a big one for space stations like the one in the ISS. the idea is that this is an higher tier lab for more advanced experiments so it wont overlap with the current basic lab.
-
Antenna types and science
iLlama replied to m_robber's topic in KSP1 Gameplay Questions and Tutorials
well it's not data loss is that for example a sample retreved and brought back is much more valuable sciencewise than a photo of it (unless there is a lab on board that would be a pretty neat feature) no matter what is the quality of the transmission.