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Sabotage

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    Curious George
  1. A Kerbin-Style Tie Fighter. Fully maneuverable, functional, as accurate to Star Wars as I could get using stock parts. I would have made the actual wings complete with solar panel patchwork but it's just... well not pretty if not impossible. Also launching it all intact was hard enough as it is, nevermind a billion fragile panels on super-glued wing parts. Be careful detaching main fuel tanks. I did it manually as they ran out. This should be plenty to get into orbit and there's an extra stage with plenty of fuel to go to the mun, I think, at least. Once you detach that stage (it has it's own remote command module) you'll have to go back through the space center to take control of the actual fighter. NOTE* I forgot to add a pilot somehow in this version of the save. After I launched it I ended up just flying a pilot to it, haha. But you can avoid that by adding the pilot yourself. The Tie Fighter -Kerbal mk3. Without lasers until they exist. Short range ship meant to launch from and refuel at orbital bases. Until we can actually build ships from orbital bases then we're stuck with the current launch craft. http://www./?u9m8cdv9zbq5kgr
  2. Presenting; Munotaur V-K(erbal) mk5 With this I decided to test Kerbal's integrity by designing the US Minotaur V rocket as near as I could with Kerbal parts. The US Minotaur V can take large payloads into orbit or take small ones to orbit the moon. Thus, Munotaur had to be capable of the same. After much tweaking (mk5, ironically enough) I managed to get it to work! The only design change I had to make was the solid boosters. The Minotaur V uses 3 stages of solid rocket boosters to get off the ground, then two stages of motors for orbit. Kerbal's solid rocket boosters just weren't up to the task in three stages, there was too much weight, so I compromised and grouped 5 solid rocket boosters into one stage on the Munotaur V. This was tested, to orbit around the mun, with MechJeb. The fuel toes the line on each stage, you lose a tiny bit of acceleration between stage 2 and 3 if you don't separate quick enough, but overall it does work with a tiny bit of fuel remaining at the end. Bring the rocket up into a 100km orbit around Kerbin then head on intercept towards the Mun from there. Once you're in range it should be a short burn into orbit. Picture and craft; http://www./download/jdrieswvukepb5n/Munotaur_V-K_mk5.craft
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