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kaora

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Everything posted by kaora

  1. thank you for the answer going to check that.
  2. hello there, i need help with the last update, old save are block on a view of the ksp (view of the road between vab, the recrutement center , but can't move and time warp don't do a thing), also i creat a new game to check, and 80% of the part appear in double in the contruction menu ( same stats, like 2 cockpit, only old part i think)
  3. nice that will help me, but i do have a question, i tried once to do some encounter, but the resulat was that the target and the ship where on same orbit but each one at the other side of the planete, any advice or guide for this?
  4. would like to see your ship before it explode ( by the way nice cinematic picture)
  5. here some idea i got will thinking at my next rocket. first for the science in career mode : - when you make a crew/ eva/ goo report it should show something like ****new kerbal science!**** , so people will know that you haven t done this science yet - to complet above suggestion i would like to see on the science building or tracking station, somthing that recall what science you have done andif there is any science point left. as i see it it could be an obrital map showing in different color if you get science at some point ( exemple science in hight atmospher, science in space low orbit, hight orbitl, mun and so on). only real problem i see is for the science you get in different atmosphere high, best way would be a vision of kerbal cut in half with the different atmosphere altitude. could work also with ground, let say you have make eva report for obrit above moutain and desert, on this science map, it will show that you did above those area, but not above ice pole for exemple ( as for colo code, maybe black or red for area with no science made, turning slowly to green when there is no more science to get there) it will help when you get back on career mode after a long break and don t remember where and what you have done. - you will need an option to selectio, what science methode you want to check ( goo/ EVA/ crew report/ sample) - Maybe make the building in R&D to appear when you unlock some rocket science making it build itself ( but i feel it sound wierd to have buikding with science when you know there will be money later) now for the misc part in VAB make the center of mass etc more accurate, here some option : - instead of the ball indicator, make some kind of "wall" that will be in the center of the build rocket cutting in 4 ( seeing thought), and vertical line showing where the center of mass is currently. - make a vision a bit like tyhe docking view in fly mode, with the crosshair showing the center of the rocket ( see from above, maybe you can select what part is the center of "tube") and a dote showing where is the center of mass, so you can see it move around the center of the rocket and see wher eyou need to put more weight ( maybe also say what weight is needed to recenter the mass) thank for reading:)
  6. here some ship i send to macey ( screen), i post them here to show what i have done. also yeah no new from macey, getting kind worried Kao's agency ship military Kestrel fregat 4 small rocket and 3 torpedo "refuel" fregat trap ship luring enemy to steal fuel on the lateral port who are surrender but rocket as well as the docking port is a rocket. for trapping enemy or firing like a canonner between 2 enemy ship Pinkie surprise class ship. weapons : bunch of rocket commande module is a fake, real commande module hidden inside with small weapon and some full to escape . shield fighter class mk1 ( mk2 got a docking port on the shield) shield need to be fired before you can use other weapon. warning this ship is not tested in ramming ship situation, but should provide more survival chance against suicide ship and weapon. Civil long range scan and comm there is 2 type of those got those scan near Eve, Duna, minmus, and kerbin Minmus Union station civil station free to use for any allie, Hanland not welcome on a note all ship have computer that will take over controle in case of crew being killed or captured Hanland Hanland battle station have 2 small fighter and lot of ammo can be laggy.
  7. all was going well for my Eve base when... curse you parachut! normal science day on this one i realise i forgot the put landing leg when arriving on the mun, on a slop.... also killed a kerbal with the rover when it flipped and i can't get it up... sad day
  8. The Kestrel ( or trying to make something that look that the one of FTL) long range comm
  9. http://imageshack.us/scaled/thumb/843/pjoo.png' alt='pjoo.png'> trying to land my eve base... each time it got cut in half and become useless. also tried to make a very low mun orbit, just got hit by a 5km mountaine, or craft deleter when time accelerating other near ship (also try to see where is the nearest ground by night on the moon)
  10. animation and the 2 plane interior left. would be great to finaly have a view from inside. even if science will maybe be easy when 0.22 goes out it will be fun to be a noob again, jsut like when i played the demo when i first saw the video of nerdcubed
  11. in the current game you can't link 2 body at 2 point i try to make a ship that start like a big H but needed some more support to i put another link to support the 2 side rocket to the middle one, but when i attach the 2 external to the middle one it would only attache to the one the mouse over. meaning the second link is ignored and rocket just go thought ( would provide a screenshot when i can had one) It would be good to make either that when a structure part can attach to the 2 part it is betwen, or to have an option to manualy selection what is linked ( if close enought to avoid magical link from nowhere)
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