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k7755g

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Everything posted by k7755g

  1. I don't know how i did it, but i did. After grabbing the source for Kethane (both!) and re-complied it, it was working fine. By fine, i mean, the grid is working (both on vessel and in the tracking station + its updating). Haven't tested the parts yet , but the main problem from this mod at late is the map grid not working. So here are the .dll files: GeodesicGrid Kethane [Mod edit: Links removed until license is included in the download] Just Replace the .dlls that came with the mod. I've only checked the mapping functions so far. No guarantee that other parts may work. But I couldn't let a good mod die.
  2. edit: Found out why it was doing it. It would seem I forgot to set the normals on the parts correctly (*facepalm*). Also I'm managed to fix the missed face issue as well , now I just to test the part in KSP and I'm happy Hay guys, I've finally got a part made and animated in blender, I import the .blend file into unity and the model displays perfectly in the assets area and in the scene window, but when I goto edit the animation information in on the model, the preview window shows that half of my models parts are completely mucked up. Here is a photo for you guys, so u can see my problem:
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