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VBlackshadow

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Posts posted by VBlackshadow

  1. Thanks for the answers!

    I went ahead and made... basically an uncontrolled missile, two rapiers and two precoolers attached to each other with a ram intake on the right side and a shock cone on the left, (and the infinite fuel cheat on) and it veered to the right every launch but both intakes overheated at the same time, so it seems like the drag difference is pretty drastic but the heat survivability not so much. The drag should really be listed in the editor like with the other parts...

  2. You know what, the OP is probably trying to use the "ruggedized wheels"... Those things are possessed by evil spirits...:mad:

    Simply swap out those horrible wheels for different ones, and all your problems will vanish.

    THANK YOU. THANK YOU SO MUCH. This was the whole problem. I switched to some other wheels and added some lander legs, now I can get this thing going 25 m/s and taking sharp turns with minimal problems, even on the mun. It even survived its lander crashing (though that, i'm guessing, was due to the extra plating.)

    3i9d.jpg

    How do I get rid of the [unanswered] in the thread title?

  3. Survive flips intact? well, below are example of "flips proof"..

    http://www./view/x9cbaigb736jcv3/004-Ultimate_Rover_F.craft

    And Fort...put more strut..

    http://www./view/ws9bwxa3i9bm1pb/004-Ultimate_Rover_J.craft

    And if you are looking for anomalies at Mun, you better change from Rover to something such as rocket type VTOL shuttle craft.

    Ok, if rovers aren't to be used for exploring surfaces... then what SHOULD they be used for? I thought that was their entire purpose. Also, could you post pictures rather than craft files? I'd rather build my own. Otherwise i'd just use a DEMV or something.

    Did you switch to docking controls? Rovers work much better using them.

    yep. Helped a little.

    5m/s is 18km/hr, or 10mph. Imagine trying to drive your car down a slope that steep at that speed. But also, I find that all my rovers have less wheel traction in .22, and they're just not fun to drive right now. Squad fixed this in a previous update, but it seems to be back. :(

    The problem is that it's borderline impossible to go down a slope under 16 m/s because, as mentioned before, I cannot brake in low gravity without dying. the only way i've found to descend any even slight incline is to use a winch and grappling hook from KAS, only that takes forever (1 m/s at most), And sometimes i'll STILL flip.

    UGH. Haven't ever had this much difficulty with a rocket or plane... I mean come on, it's a glorified SUV! It shouldn't be that much harder!

    Will try the rear brake/front steering trick next, thanks for the replies all.

    EDIT: Ok, here's what I've got now:

    http://imageshack.us/a/img546/4747/xxlq.jpg

    http://imageshack.us/a/img34/3731/4n3x.jpg

    The front steering/rear braking configuration seems to help a lot, but front wheel drive just seems to make it try and rip itself in half. Keeping that bound to an action group just in case it works better in low gravity, though. Now to figure out how to get it up there...

  4. I have just wasted an entire day trying to descend a gentle slope. The driver has died upwards of 30 times now. I've read threads on the subject here and on other sites, and followed all the suggestions: wide wheel base, low center of gravity, reaction wheels, RCS, heavy construction... and still the thing flips over on it's back and explodes every time it goes over 5 m/s. or brakes. or turns. or someone breathes on it. or looks at it.

    please help me.

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