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Ashtoruin

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    Spacecraft Engineer
  1. I haven't decided what I really want yet, I've been out of the mod scene for over a year so I don't really know what new has popped up. I used to play with KAS, TAC life support, and remote tech 2 as a core, and then just whatever was interesting at the time past that, I spent a good 2+ months with KSP Interstellar.
  2. I've been playing KSP off and on since launch and figured I should come back and play it some more, any must have mods that you can think of?
  3. Is anyone else having the problem where antimatter collectors aren't actually collecting antimatter when it's not the active ship? EDIT: Never mind. Forgot about the Fuel Flow bug with docking ports... >.> Though I noticed that Antimatter collectors per day number is based on Earth days not Kerbal days. Is there any way to change what it says to kerbal days without recompiling the entire mod?
  4. Question: Could we possibly get a MW Battery? I just got done designing my Antimatter collector station and the stock batteries do not provide enough electric charge without adding a stupid amount of them to last the dark side of kerbin/Jool EDIT: Or possibly make AM Storage Devices have built in batteries that would last a decent amount of time with no power source powering it?
  5. Well, that means I need a rover to go to kethane deposits... but I'm working on a new model that should be easier to launch.
  6. I'm planning on setting up a permanent base on Bop as Jool is going to be my new home, so I want a good miner there
  7. Okay... So I might build a new Kethane Miner since mine seems to be unable to get to space, anyone mind posting theirs so I can see what they use :3
  8. Well the miner is only 108, but the ship to get it into space is another 1100... my miner is kind of a monstrosity... 16 Large miners, two 96k Spherical tanks, One Bundle of fun.
  9. Yeah, my big problem right now is figuring out how to get my kethane miner to Bop... apparently KSP doesn't like 1235 part ships...
  10. No, My Orbital Station at Jool is going to be well over 1k tons. Might end up being two stations due to parts count.
  11. And in the end it's Fractal's mod so what he puts in the mod is what goes, so lets all just have fun and get along.
  12. MAKE THE BAD MAN GO AWAY! Also could try running KSP as an administrator if you are running windows 8, might help, dunno.
  13. So... Apparently somewhere around 1235 parts the game just stops calculating staging groups... FML...
  14. I haven't actually checked since 6.1 hit, did you fix the antimatter tank - Docking port bug?
  15. Anyone know how to edit these and make them faster? Or maybe this is just life telling me not to use this because it probably will be borked in .22 and isn't being updated atm.
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