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Proxima

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Everything posted by Proxima

  1. Pre 0.21, or whatever it was when revert flight was added, I would land my Kerbals and would notice that they had very little fuel left, I would realise that my kerbals may be there for a while, so that is why I always send a mission of 2 or more Kerbals (Because I believe it is inkerbalmane to strand a Kerbal for long periods of time on his own). But I know that I will eventually (Hopefully) send a rescue mission to go and get them back. I have so far only sent kerbals to the Mun, because I believe you need to first land a probe, etc. But it is also because that if I send them any further (excluding Minmus) I may never be able to send a rescue mission to them. But this was all before I could revert, so usually if a mission goes wrong I revert now, so they are not dead!
  2. Honestly, I play a lot of alpha and beta games. Because I find them really enjoyable and getting an early release means that there will be bugs, but with that comes the idea that if you get bored of the game (which doesn't happen much), and an update will come along and the game will be even better, with new parts and bug fixes. The bugs are all part and parcel of a beta. Honestly when you get into a beta, why would you want to stop updates?
  3. I sent Jeb and another Kerbal (Can't remember exactly which) I sent him on a moon walk, I found the Neil Armstrong easter egg, but it was ages away from my landing site. So he went out, and I got bored halfway and I wasn't bothered to get him back. So I just left him lying on the floor (I pretended he was in Cryosleep) he's still there now, about 3 Ksp years on. Don't want to find out what his facial expression is now.....
  4. Even with all the waiting, I am really looking forward to the 0.22 Science update. IT WILL BE AMAZING! I mean it has been ages since science was updated, and even with the data you collect from the SIX science instruments, you can't do anything with it. The new items will bring new incentives to do things in KSP!
  5. No, there is not seasons on the planets, well at least definitely on Kerbin, as new Mun explorers may find it hard to reach the moon because they have to think more about 3 dimensions instead of 2. But it might be an interesting idea for those who want a more difficult edge to their gameplay.
  6. Its good to have a small station, sort of a Skylab style that only needs to be launched on rocket. It is best to park it at the 100km range. Circular orbits are the best, because your altitude does not become as big of a problem then. Its good to use a small design to start off with to practice docking and such. It does not matter as much what you put on it, as it is your tester station. Eventually you will get bigger and more complex designs. Also try to develop your own tug which you use for the majority of parts of the station. I myself am still a novice station builder, but you get better with time.
  7. Can't find any pictures right now, but probably my Mun+More launch vehicle. It was originally designed for my Mun mission, all my smaller rockets had failed, so I thought, the bigger the better. It is the clunkiest and biggest vehicle I have ever used, but it has taken me as far as Duna so far. As for efficiency, all I can say is when career mode comes out, I probably won't use it anymore!
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