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Bottle Rocketeer
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Request for vessels for a KSP demonstration
Jabbernewt replied to stibbons's topic in KSP1 The Spacecraft Exchange
Would you let us know how it goes? -
Request for vessels for a KSP demonstration
Jabbernewt replied to stibbons's topic in KSP1 The Spacecraft Exchange
Alright, here's the fixed version of the Muke: https://www.dropbox.com/s/oxa3ec6z0y6jzkg/Mun%20Nuke.craft?dl=0 -
Request for vessels for a KSP demonstration
Jabbernewt replied to stibbons's topic in KSP1 The Spacecraft Exchange
Alright, here you go! First Flights https://www.dropbox.com/s/39hfk00ys275sta/Dinky.craft?dl=0 https://www.dropbox.com/s/0tabip584g6ogwy/Twinky.craft?dl=0 https://www.dropbox.com/s/k3v4d2upajoj3b5/Orbiter.craft?dl=0 LKO crew vessel: https://www.dropbox.com/s/6dlwqhg1m32ac6t/LKO%20Crew%20Resupply.craft?dl=0 Muke: https://www.dropbox.com/s/oxa3ec6z0y6jzkg/Mun%20Nuke.craft?dl=0 (Fuel pod module) https://www.dropbox.com/s/bow95xdhps26bvz/Mun%20Nuke%20Fuel%20Pod.craft?dl=0 I should mention that the Muke needs a bit of fuel line work. I'll have the link updated sometime tomorrow. -
Request for vessels for a KSP demonstration
Jabbernewt replied to stibbons's topic in KSP1 The Spacecraft Exchange
I've got two crafts, one for Mun landing, another for LKO crew transfer. Let's start with the Muke (mun nuke). The Muke, as the name suggests, is a nuclear craft. In standard configuration it has 410 liquid fuel units, 240 monoprop. units, and an RTG in the back. I've also created a set of external fuel tanks, one for either side of the vehicle. This adds 320 extra fuel units, 160 monoprop. units, and solar panels. The pods would have ion engines as well, but the Kracken eats the battery pack that the engines and fuel are connected to when I dock the pods onto the Muke. The Muke by itself will get you into Munar orbit, and that's about it. With the fuel pods, you can land on the Mun, and prolly make it back into orbit. I would've myself, but a bug messed up my orbit (straight into the surface of the Mun). That said, I was able to change my trajectory to enable orbit, and then landing. With the fuel used in the corrections I could've gotten back into orbit, but not much further than that. Second craft is just a plain LKO crew transfer. Flying is fun- the main booster stage has fuel tanks that fall away soyuz style, and there is a full abort system. Notes for flying are in the craft description. If these sound good, let me know, and I'll rustle up a download for you (and anyone else, for that matter). -
Request for vessels for a KSP demonstration
Jabbernewt replied to stibbons's topic in KSP1 The Spacecraft Exchange
How do a series of "first flight" vessels and a small station sound? -
[Showcase] Showoff Your Rep-Worthy Crafts
Jabbernewt replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Is there a rule about posting too frequently? Hopefully not... Have some potential wallpapers! Enjoy u.u -
[Showcase] Showoff Your Rep-Worthy Crafts
Jabbernewt replied to Redrobin's topic in KSP1 The Spacecraft Exchange
There, fixed. -
[Showcase] Showoff Your Rep-Worthy Crafts
Jabbernewt replied to Redrobin's topic in KSP1 The Spacecraft Exchange
I'll just leave these here... -
Li'l guy I made a while back. I don't have a ton of good photos, but the photos I have are certainly alright. Could make it to low Kerbin orbit if piloted correctly, with fuel left for correcting rendezvous errors and deorbiting. That last photo is my favorite, something about the angle and, of course, the washed out filter. I wanted to make the shuttle small, test an asymmetric design, and have the outer fuel tank form around the shuttle itself. The result wasn't perfect, I still could have worked out the fuel tanks on the sides, but it worked well enough. Enjoy!
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Banned for banning a brilliantly bodacious ban-bardier betwixt by bumbling buffoons brashly banning with besmirching behaviors... ...before breakfast.
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Banned for banning a bantering banner.
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Banned for blaspheming the Kraken.
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[Showcase] Showoff Your Rep-Worthy Crafts
Jabbernewt replied to Redrobin's topic in KSP1 The Spacecraft Exchange
'Lil work-pod Retro-ish cargo ship. Plenty of space, not a lot of fuel. My latest and greatest creation. Makes it all the way to low kerbin orbit! -
Gentlemen's Naval Battle Club(Attention moderators)
Jabbernewt replied to Spartwo's topic in Forum Games!
I gotta admit, That's kinda what happened to me.