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Lanterfanter

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Everything posted by Lanterfanter

  1. That would be amazing! In fact I'd go so far as to say it becomes stock with perhaps even a letter before number or different colour (A1 A2 for vessel 1, B1 B2 for vessel 2 etc.)
  2. All I can say is great initiative, great work! When downloading a couple of mods the past few days I didn't realize it was all a one-man act! My simple end-user experience was that of any good/professional download site. And without wanting to seem weird, in as distant and anonymous a fashion as possible, my inner carebear forces me to say: "Take good care of yourself, don't get burned out on a hobby." Sorry no constructive criticism, since I'm not a web-designer
  3. Hey Molo, a very nice attempt at something that has been tried & shot down (usually within hours) in KSP before, from a player's perspective I appreciate the effort I'm probably going to be ignored/recieve a lot of flack for this, but as a player I LOOOOVE modpacks. The thing is I play a dozen or so games on and off usually over like a 3-6 month cycle (nothing neurotic, just the way my interest pans out) So last couple of weeks I played minecraft: no need to sort through dozens of threads/several different mod-sites, just fire up FTB, select "Monster" & go. Since two days I felt like playing KSP again, there having been an update I started browsing Curse, the anti-Curse-KSP-Modders site and several threads on this forum. Download mods, download dependencies, download dependencies of dependencies. Installation is easy (as mentioned constantly in every response by the modders community to anyone suggesting a modpack) but time-consuming. Removing duplicates and outdated files, launching the game, getting a message that a few mods dont work with 0.24.2., removing those, still getting a strange bug that leaves my ships uncontrollable at times. Is it KSP? is it a mod? is it a mod interacting with another mod? I decide to go back to 0.23.5 for a bit, but darn it, in my mod-backup i replaced some of the mods with the newer versions, launch KSP, yep half of the mods wont work with 0.23.5, lets go back to the modsites/threads and download older versions. Nevermind I'll just play vanilla for a bit. Hmmm i really miss my mods :S I'll start adding them one by one, see if I encounter any problems and restart with another mod. Hmm 5 mods installed, so far so good, the endless restarting is getting a bit annoying though :S Oh screw it, I've spend an entire evening and morning of a free day getting to the actual playing of a game, I'll just go play Hearthstone for a bit, haven't played that in a couple of months now... I realize that this is totally the perspective of the "entitled gamer" who doesn't appreciate all the effort of the modding community and their legitimate concerns, but I just thought I'd share this experience with the community, since I doubt I'm the only one who goes through this...
  4. Thank you for your reply Deltac, here are some pictures of the phenomenon, I hope they don't brake a forum guideline for image posting. Proton Rocket with Kvant II module inside: notice the lack of RCS/SAS buttons and stages on the left side, none of the ctrls allow me to launch the rocket. I also cannot revert to VAB As a point of reference that it isnt always like this: Proton Rocket with Kvant I module, all the buttons are visible and controls functioning I also can revert back to VAB Since I experienced a bit of trouble with add-ons earlier my GameData is very empty atm: Squad's stuff, American Pack & Soviet Pack (but I removed the ECLSS stuff, since I had trouble with that earlier and the latest update of that addon caused me not to be able to delete any debris), Mechjeb, Kerbal Joint Reinforcment 1.4.2 (to prevent wobbles I have launched Orion, plus LER to the moon, have the first two parts of Mir in orbit, along with a docked Soyuz TMA and 3 Kerbals are alive and kicking in Mir. Thank you in advance for your time and any suggestion as to what might be the problem
  5. Hi Bobcat, love your work on multiple addons, just have one small bug to report: When I tried to rebuild my Mir station I couldnt launch the Kvant II module because the UI stats spasming and all controls are useless. I can launch Core and Kvant I just fine, both on soyuz and proton rockets, but when i get to kvant II a weird thing happens. If it helps you any further i removed the ECLSS stuff for a while since it left me with a lot of unremovable debris (I know the ECLSS is still under development, love the idea btw). I post this not to complain, but to maybe alert you to something or maybe to get a solution. If you take anything from this post let it be that I absolutely love your mods
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