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spiritplumber

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Posts posted by spiritplumber

  1. Hello!

    I was making an atmo scoop with a compressor (the idea being, let a probe fill up an air tank during aerobraking that can then be used for RCS, we're looking at this IRL with Alpha Cubesat) and got it to work in 1.0.4 - barely - but then 1.0.5 came and now the air intakes just don't seem to react at all above 36000 meters or so.

    The changelog makes no mention of this, it just says that air intake resource is now hidden.

    Is this intended behavior, and is there a configuration option to change that magic number or do I have to write a plugin?

    Thanks!
  2. Want to catch an asteroid flying by it at 200m/s?

    I added a last minute new part : harpoon.

    - Act like a grappling hook with a more compact design.

    - Winches and nodes attachable.

    - Can be used as landing legs for high speed / slope landing on small ships.

    - Rosetta like missions purposed and anything else you can imagine ;)

    Coming soon!

    Sweet. Related:

  3. http://f3.to/portfolio/games/ksp/mms-10-mini-noftp.zip

    http://f3.to/portfolio/games/ksp/mms-10-mini.zip

    updated:

    * EM/peristaltic scoop now works the way it's supposed to (we're building one for real, look up Alpha Cubesat!)

    * replaces exes with bats so antiviruses don't freak out

    * replaced stack chute with decoupler chute for ease of recovering first stage SRBs without StageRecovery

    * added small stack drill, mostly for "hopper" probes that use the volatile mix thruster

    * volatile mix thruster has a small monodirectional RCS to represent differential thrust, same as quadcopter impeller

  4. Yeah there's some stuff in there that doesn't really work anymore (with 1.0) I gotta clean up a little... Hey everything's a WIP right?

    A peristaltic thruster is something we're developing for the Alpha Cubesat project. I doubt it'll work as well IRL as it does in the part file, but here's hoping!

    It's all part.cfgs there are no plugins, so go ahead and copy the AB code I Guess!

  5. This is a "lightweight" part pack in that it uses existing assets and textures whenever possible, like Restock used to do.

    Features:

    * Solar sails (without plugins)

    * Quadcopter fan (without plugins), works in non-oxygen atmospheres, great for that Eve powerglider

    * Peristaltic thruster (We're working on that for the Alpha Cubesat challenge) (without plugins)

    * Electromagnetic scoop to be used with the ion engine

    * Fissile mass resource for RTGs and nuclear engines

    * Afterburners for jet engines (twice the thrust at the price of much lower ISP)

    * Another few useful parts, like a drop tank

    You can get it here: http://robots-everywhere.com/portfolio/games/ksp/mms-10-mini-noftp.zip License is CC-NC-SA-4 same as everything else I do.

    If you like, this one also has utiilities for a shared save via FTP. There are two executable files in it, so it probably will look dodgy to an antivirus or download manager.

    You can get it here: http://robots-everywhere.com/portfolio/games/ksp/mms-10-mini.zip

    Thanks, taking some screenshots then.

    - - - Updated - - -

    Here's pictures then!

    1430544286ksp_peristaltic.jpg

    The peristaltic thruster takes whatever excess resources you have (including ore if necessary, although vaporizing them costs a lot of power) and uses them in a low-ISP resistojet. Useful to burn extra oxidizer left over in a spaceplane, or to build a simple ISRU hopper.

    1430544294ksp_quadcopter.jpg

    Just your average quadcopter fan. Contains both an throttleable motor and a RCS, to allow for somewhat realistic steering. Needs atmosphere to work, but not oxygen, so good to get that Eve glider back in the air if it has enough solar panels.

    1430544302ksp_solsail.jpg

    A solar sail - this will work according to what angle it is to the Sun (if at all), so you'll actually have to tack by pivoting your space probe! Like the ion engine, the thrust is exaggerated. To turn off, fold it.

    There's a few other things but they're not very interesting to look at.

  6. Attached here for your pleasure, mk2 tweakscale.



    @PART[mk2CargoBayL]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2CargoBayS]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2_1m_Bicoupler]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2_1m_AdapterLong]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2SpacePlaneAdapter]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2Cockpit_Inline]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2Cockpit_Standard] // cheaty
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2CrewCabin] // cheaty
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2DockingPort] // add universal docking node here?
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2DroneCore]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2Fuselage]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2FuselageLongLFO]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2FuselageShortLiquid]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2FuselageShortLFO]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[mk2FuselageShortMono]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[shockConeIntake]
    {
    MODULE
    {
    name = TweakScale
    type = stack
    defaultScale = 1.25
    }
    }
    }

    @PART[IntakeRadialLong]
    {
    MODULE
    {
    name = TweakScale
    type = surface

    }
    }
    }


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