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Tuareg

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Everything posted by Tuareg

  1. i don't. i just have it on my account atm no reason to fly
  2. i think they show all what they do. its not too much but that's it...
  3. I just think they have no idea what to do with this game and they think multiplayer is the solution for end-game activities what is fail... maybe the problem is with me, but i've mastered the go to anywhere in a week and the game became boring... i have no aims to go to anywhere anymore. i have my interplanetary superspaceship, i can attach landers, rovers, science to it and it orbit the kerbin useless 'cos i have no intention to go anywhere. give me reasons, give the players reasons or the game is dead... give us communication chain to use probes and satellites, give us life in the space and on planets to make us interested in going to anywhere. If you wouldnt notice squad, actually a very few of your customers are playing this game just to launch rockets endlessly. most of us wanna play it for some depth ingame...
  4. I have 17 kerbals in space atm. 3 on mun with 2 rovers and 2 returncrafts (sadly both has only 1 space but i dont plan to return them /1 crashed at landing/) the rest are on an interplanetary mothership with 2 landers 2 rovers and 2 science stations. didnt decide yet where to go with them...
  5. only a few want multiplayer as a priority. a lot more would like to see KAC, KAS, Mechjeb, aerodynamics, hollow stations, working kerbals, animated mechanisms, mining, docking alignment etc but squad totally depends on modders and ignore the community (except the clapping ones) minecraft is like tetris, millions can play it endlessly but it doesnt make it a quality game. some has higher demands, thats it
  6. low demand sry to say but I'm playing PC games over 20 years and what KSP can offer atm is less than an average C64 game can offer gameplaywise. that many ppl can't get bored of launching their 456336643253345th rocket with the same parts and targets is an other thing. they wanna implement multiplayer and career mode but the sandbox is unplayable. lack of parts, lack of mechanisms, lack of "to do"-s etc... And don't think i gave up after launching a couple of rockets. I have science stations on planets with tons of rovers and returncrafts, fully fitted science mothership even have an abandoned ghost station but there is nothing beyond this. kerbals still cant do anything with their cute hands, science still doesnt work or do anything in sandbox, SAS is still crap, aerodynamics is still absent etc etc etc. the game could have a ton of awesome feature after 3 years of development but in reality it has nothing. and im a dev so i know how development works. there should be priorities. finish something before you start to add extra. the amount of lifesaving mods show how little the vanilla game offers
  7. totally agree, many ppl has so low demand if squad would release the game now as 1.0, they would still clap. anybody is brave enough to say something is wrong gets hammered...
  8. you play something completely different game than me these 2 things would be great additions
  9. could u explain it why? others can implement safe multithreading in unity. it doesnt need unity devs. you now, its a shame that my PC can run skyrim on ultrahigh settings without any lag, my cooling doesnt even spin up under crysis 3 test and it cries for a break whenever I start KSP and docking a 50 parts craft to a 400 one on low orbit is just impossible
  10. i would also love science in sandbox but instead of worthless science points i wish i could have science reports in the centre
  11. I think you are entirely wrong. adding one more vector to make docking look more precise and decreasing the magnet force to don't make the whole station wobbling cos you docked a 5 kilo craft would not dumb down the game, it would make it even more difficult but sensible.
  12. built docking station to collect science with my old (pre-patch) munrovers. what a disappointment to realise after all this done that science is not working in sandbox
  13. im one of those voted terrible... what science is? not even fun. the techtree built up silly, no any system in it. SAS is not any better, it was horrible after 0.21 and its the same horrible now. dont tell me the best you can produce patches after patches. why the rocket waggle to and back when you finish a turn? thats really how it intended to work? no any new content just a very silly science an even more silly R&D and the same glitches not happy at all
  14. LOL, while i was uploading the above pic, the rover went on a mad ride down into a krater. with 50m/s it has lost the ground and fell into the deep: but when it crashed, however it has lost most of its wheels, its still in one piece and the driver is alive. it will be fun to save him from there:
  15. my first munrocket took a while to put together on orbit rovers arriving to refuel before landing after landing
  16. yep, that would be the best but i think after a short time everybody would just switch the lock off
  17. hi there i have found interesting why there is a 180 degree rotation limit on the Y axis. it makes the manoeuvring quite difficult in some situations. it would be better having infinite rotation in every directions. also that would be nice if the camera centre could be changeable to different parts, instead of just following the centre of the ship (like selecting a pod or a science module as centre), ohhh, and when exiting to EVA, the camera jumps to "in front" of the kerbal and so gets on the other side of the craft /as the kerbal is looking the module he has ejected/. would be nice getting behind the kerbal instead. thanks
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