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L'espace, c'est moi
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[1.0.5] Gryphon textures for Procedural Fairings v1.4
Ravenchant replied to Ravenchant's topic in KSP1 Mod Releases
@Mecripp Sure, updated! And thank you for noticing, I guess it got broken when Dropbox changed how public folders work. The new link is here: https://www.dropbox.com/s/rvxemqa7igmyhoy/Gryphon Fairings v1.4.zip?dl=0 But keep in mind it's two years old now, so...likely horribly broken. I'll take a look at it, but don't expect it before mid-February -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Supersonic banking turn 15 m above ground. Eat your heart out, Tom Cruise. Granted, the whole thing disintegrated a bit later, but that was because Bill pulled the stick too hard. -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
@NSEP some of the later Gemini missions, upon docking with the Agena, attached a tether to it and even sort of spun around a bit for artificial (micro)gravity, you could try that -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Hey, that rings a bell Your Stargazer is top-notch, by the way! As long as we're posting air-launched stuff, here's my carrier plane after its first successful landing: Taking off with the rocket... ...and the rocket in flight. It's a three stage solid vehicle coming in at about 1500 kg, give or take, but very temperamental. I had to do like four tries to get it into orbit, half of the time it would just flip over after release. Stage 1 gets it above the Karman line and the fins provide control, then the fairing is ejected and nitrogen thrusters underneath align the whole thing, a set of small solid rockets spins it up and stage 2, then 3 are ignited. The payload needs to include a probe core for staging, but I got around 20 kg to low orbit and 10 kg to a very elliptical one. Not useful at all, but a nice exercise in minimalism. -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
@Krases does...does the last one have 90 F1s in the first stage? Talk about a falcon heavy In unrelated news, I've started playing again after a 4 month pause so new stuff is coming soonTM. A bit of hardware for crewed Moon landings is designed, right now it looks like a multiple-launch lunar orbit rendezvous architecture. -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Indeed, it's a bit pudgy. Maybe you could withhold the kielbasa for a while Did the lander go to Titan or Saturn itself? -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
The Mlaj-3 apparatus opens its petals and phones home after a soft landing some 40 km west of Lindsay crater, December 1969. -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Say what? In most vehicles that do this, the stage starts 2-3 seconds before flameout (for Chang Zheng, the verniers are ignited 6 seconds ahead, that's the most I could find). -
@Phineas Freak has done a lot of work on making the mod compatible with Realism Overhaul - proper sizing, propellant usage and other things. It will be supported in the next release. As RO isn't updated to 1.2 yet and it seems you are really impatient, I suggest following this spreadsheet to manually install the needed mods, then download the RealEnginesPack compatibility patches from the RO Github repository. This should fix some of your issues.
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The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Yeah, it's easier to see from the underside They're attached to a thing procedural tank and offset, the tank itself is mounted on an IR hinge which sits on a stubby procedural wing pylon for clearance (not the same probe, but the panels are identical). -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
@DrLicor, they come with RO as far as I know. Each wing is one large-ish fixed panel and two small ones. -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Pfft, this thread needs more replies. @Firemetal, how is your landing coming along? Anyway, here's Kaon: It was supposed to lift around 12 tons to low orbit, and K-mesons have approximately half the rest mass of protons, hence the name. But it actually does quite a bit more, 15.5 tons to a 65° inclined low orbit. The lower stage, block-C, has 4 NK-15 engines. I couldn't get them to fit on a 4m core, so they are arranged in a thrust structure underneath the 2m kerosene tanks. Also, they magically can gimbal (sekrit dokuments tovarischi xaxaxa). The insulated central tank is 4m across and holds liquid oxygen. The upper stage, block-L, has a single NK-19 engine burning for almost 7.5 minutes and starts out at a paltry 0.57 TWR when flying with maximum payload. Chinese-style hotstaging (the interstage remains attached to stage 1) Test payload. Roll control of stage 2 is via nitrous oxide thrusters, but they're pretty weak. As for craft files: The Kaon one is here, I think RP-0 and SovietRockets are enough for it to load. I also added two launch towers to the subassemblies folder, one with arms as seen below and the other without it to remove the IR dependency. That rocket, btw, launched the TLI stage for a crewed Moon flyby, with the Gemini launching separately. Here's the whole complex just before docking: -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
[F]irst teaser of a hot rear end, more pics and a DL link following soon In unrelated news, I finally managed to get into orbit around Venus. With two craft, no less! Also, the most recent mission report is here in case anyone wants to read those. -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Good luck, and keep us posted! But a crewed Gemini capsule sips 2 kilowatts and IIRC the small panels give like 40 watts apiece when fully lit? Better double up on those batteries -
The Official Realism Overhaul Craft Repository.
Ravenchant replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
I for one am still on 1.1.3. But yes, the prerelease apparently works if you take some time to set it up manually Looking good! What are you using for power generation? Batteries are fine if you plan to stay on the surface for a day or two, but for longer missions fuel or solar cells would be the lighter option.