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Neko

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Everything posted by Neko

  1. On Linux there is 64 bit version and it works for long time. I'm playing with x86 version for a couple of hours, and my game crashed few times with oom (64bit version eats about 6-7GB ram with many mods installed, so no surprise here). well, i'll play without B9 for now.
  2. 64-bit KSP version crashed at the start with B9 R4.0c (Player.log/KSP.log do not show anything useful), x86 version works fine... i guess it is time to use reduced textures =\
  3. Mainsail does not overheat now when placed under jumbo-64! (This means at 70 parts less(cubic struts) for my small rocket.)
  4. >1kt with all stock, ~1600 parts, 14*5 Mainsail boosters with 140 Jumbo-64 fuel tanks and payload is - 49 LV-N with 28 Jumbo-64 (~12km/s delta-v) But such amount of fuel and ship itself is pretty useless. Most fun was achived in construction time, so since i am using FAR, it makes sense to rebuild it with proper aerodynamics...
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